(LEGEND)(HERO)(DH)Kyrinthro the Fiance of Ki-Rin is here. (invisible) (IT) He is surrounded by a shimmering, magical field. (AVATAR)Morac the Assassin Hero is here. (invisible) (IT) He is surrounded by a shimmering, magical field. <995hp 994m 610mv 100br> [CLAN] You feel Evangelion say, 'xp around pic'. <995hp 999m 610mv 100br> [CLAN] You feel Jyss say, 'laf'. <995hp 999m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 999m 610mv 100br> Bib chats to everybody, '[ã] lol thats too long [][272]' The room's shield HUMS and brightens as something runs into it close by. *Jabari says, 'dont worry!'. <995hp 1009m 610mv 100br> fol jab [CLAN] You feel Lycanthus say, 'shit, lets get everyone hid, this makes no sense'. That person is not a leader (following someone else). <995hp 1009m 610mv 100br> fol kor You ask Korius if you can follow him. <995hp 1014m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 1014m 610mv 100br> [IMM] Kyrinthro:: Catacombs: [The Great Door] [The Fire Giants' Keep] [Ancient] <995hp 1014m 610mv 100br> fr Your formation consists of: [Dravisain ][MAG][ lv 31| 995/ 995hp 1014/1029m 610/ 610mv] <995hp 1014m 610mv 100br> OK! Korius allows you, you start following. <995hp 1019m 610mv 100br> fr Your formation consists of: [Dravisain ][MAG][ lv 31| 995/ 995hp 1019/1029m 610/ 610mv] [Korius ][MAG][ lv 31| 1001/1001hp 1047/1047m 610/ 610mv] [Kyrinthro ][WAR][ lv 31| 1114/1114hp 108/ 108m 610/ 610mv] <995hp 1019m 610mv 100br> [CLAN] You feel Evangelion say, 'naw'. <995hp 1019m 610mv 100br> fr The room's shield HUMS and brightens as something runs into it close by. <995hp 1024m 610mv 100br> Your formation consists of: [Dravisain ][MAG][ lv 31| 995/ 995hp 1024/1029m 610/ 610mv] [Korius ][MAG][ lv 31| 1001/1001hp 1047/1047m 610/ 610mv] [Kyrinthro ][WAR][ lv 31| 1114/1114hp 108/ 108m 610/ 610mv] <995hp 1024m 610mv 100br> [CLAN] You feel Evangelion say, 'relax'. <995hp 1024m 610mv 100br> sc a You are affected by: phantasmal image : Duration - 9 ticks, 3 images sanctuary : Duration - 3 ticks infravision : Duration - 7 ticks detect invisibility : Duration - 100 ticks detect evil : Duration - 100 ticks sense life : Duration - 100 ticks <995hp 1024m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 1029m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 1029m 610mv 100br> Zorian focuses and remains still...scanning the area... <995hp 1029m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 1029m 610mv 100br> Zorian focuses and remains still...scanning the area... <995hp 1029m 610mv 100br> [CLAN] You feel Leiya say, 'laugh :( slot c'. <995hp 1029m 610mv 100br> bid c ? [IMM] Casse(142):: kyrinthro you don't need to give us 'updates' thank you <995hp 1029m 610mv 100br> [IMM] Silinar:: who trusts a Kyrinthro anyways? <995hp 1029m 610mv 100br> Seller: Ginthrum Current Bid: 1,000,000 by Soleran Your divination is complete... Object: emerald bracers [bracers emerald green] Item Type: ARMOR Effects: ANTI-GOOD Equipable Location(s): TAKE ARMS Weight: 9 Value: 35000 Level Restriction: 25 The object appears to be in perfect pristine condition. Days Left: 185 AC-apply of 4 Affects: +1 to HITROLL +35 to HIT_POINTS <995hp 1029m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 1029m 610mv 100br> Kyrinthro chants the magical phrase, 'Bet Sanct' A suit of ethereal armor appears on Kyrinthro and slowly vanishes. <995hp 1029m 610mv 100br> Jabae *LoD* hello? Kyrinthro chants the magical phrase, 'Kal Ex Jux' <995hp 1029m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 1029m 610mv 100br> Bib [Killed a baenlyr][Grassy Foothills] The room's shield HUMS and brightens as something runs into it close by. <995hp 1029m 610mv 100br> [CLAN] Dyzanthia has ENTERED the game. <995hp 1029m 610mv 100br> Algor has reconnected. <995hp 1029m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 1029m 610mv 100br> [IMM] Kyrinthro:: doh, i want to be an avatar and thought that would be a good way! <995hp 1029m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 1029m 610mv 100br> Chris chats to everybody, '[è] damn back to 11 on where [è]' [IMM] Abish:: 67.250.139.184 <995hp 1029m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 1029m 610mv 100br> where Players in your vicinity: ------------------------- [Morac ] [Jabari ] [Zorian ] [Imrield ] [Kyrinthro ] [Wek ] [Hokuto ] [Nquadroa ] [Korius ] [Algor ] <995hp 1029m 610mv 100br> who -z Kyrinthro chugs ade of gator from a jug of bright green liquid. TL(Total Levels) LV(Level) CC(Current Class) S(Sex) TL Lv CC S PKs Clan Name Status...... ------------------------------------------------------------------------------ [124 31 AVT M] [ 187] [ 3] Morac [In Formation] [124 31 AVT M] [ 483] [ 67] Jabari [In Formation] [124 31 HER M] [ 282] [ 67] Zorian [In Formation] [124 31 HER M] [ 137] [ 3] Imrield [In Formation] [124 31 HER M] [ 1209] [ 3] Kyrinthro [In Formation] [124 31 HER M] [ 1768] [ 53] Wek [124 31 HER M] [ 1252] [ 53] Hokuto [124 31 HER M] [ 552] [ 67] Nquadroa [124 31 HER M] [ 148] [ 53] Dravisain [In Formation] [124 31 HER M] [ 154] [ 3] Korius [In Formation] [124 31 HER M] [ 4322] [ 3] Algor [11] Total players visible to you [6]MAG [2]THI [1]CLE [2]WAR Today's Record: 609 PlayersOnline Type gameinfo for more info <995hp 1029m 610mv 100br> Kyrinthro chugs ade of gator from a jug of bright green liquid. <995hp 1029m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 1029m 610mv 100br> Kyrinthro chugs ade of gator from a jug of bright green liquid. <995hp 1029m 610mv 100br> Kyrinthro chugs ade of gator from a jug of bright green liquid. Kyrinthro radiates with power and speed. <995hp 1029m 610mv 100br> Kyrinthro chugs ade of gator from a jug of bright green liquid. Kyrinthro radiates with power and speed. <995hp 1029m 610mv 100br> [CLAN] You feel Leiya say, 'wb dyz :)'. <995hp 1029m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 1029m 610mv 100br> # Calling 67.250.139.184:4050 ... # Waiting for response from 67.250.139.184:4050 ... Connection to Abish at 67.250.139.184:4050 accepted. [IMM] Casse(142):: *EYEROLL* <995hp 1029m 610mv 100br> sc z %Exp Exp Gained % Total Zone ---- ---------------- ------- ---------------------------------------------- 111% 176,568,190 37.04 57 - The Temple of Bloodstone 117% 116,765,892 24.49 53 - The Fire Giants' Keep 123% 63,206,822 13.26 55 - The Swamp and Forest of Thanos 123% 59,663,556 12.52 291 - The Barbegazian Alps 128% 23,151,788 4.86 198 - The Catacombs 128% 9,860,200 2.07 27 - Elysium 129% 9,470,414 1.99 75 - Van'Kyln's Estate 129% 8,155,186 1.71 197 - The Wilderness 129% 3,066,986 0.64 9 - Vanlarra 129% 2,562,647 0.54 159 - Fortress of Elnissa 129% 2,001,621 0.42 99 - City of Castiack 129% 1,974,675 0.41 56 - The City of Trellor 129% 149,634 0.03 134 - Den of the Necromancer 129% 46,190 0.01 253 - The Hero Arena 129% 28,424 0.01 128 - The Wasteland 129% 26,795 0.01 214 - Disciples of the Ancient Prophecy Clan Town 129% 589 0.00 201 - Lords of Discipline Clan Town Kills Until Adjustment: 47 Exp Total: 476,699,609 <995hp 1029m 610mv 100br> c arm c ble c pro C shi c stone c lev c breathe c sense life c detect evil c detect good c detect invis c qui c invi c infra You chant out the arcane words and are drained of 5 mana. A suit of ethereal armor appears on you and slowly vanishes. <995hp 1024m 610mv 100br> # Abish marked as private. The room's shield HUMS and brightens as something runs into it close by. [CLAN] You feel Dyzanthia say, ':)'. <995hp 1029m 610mv 100br> You chant out the arcane words and are drained of 5 mana. The spectral image of a raven soars down from the Heavens, disappearing into your body. <995hp 1024m 610mv 100br> You emote to everybody: Dravisain -=- sup bish [995hp|1024m] You chant out the arcane words and are drained of 5 mana. You glow with a pulsating, white light for a few moments. <995hp 1024m 610mv 100br> [CLAN] You feel Hokuto say, 'a gnomish cape: Lev(23) Loc(neck) hitroll(+3) damroll(+4) Days(185)'. <995hp 1024m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. You chant out the arcane words and are drained of 12 mana. You are surrounded by a strong magical force shield. <995hp 1012m 610mv 100br> You chant out the arcane words and are drained of 12 mana. Your skin turns to a stone-like substance. <995hp 1000m 610mv 100br> Abish chats to everybody, 'yo' [CLAN] You feel Hokuto say, 'flex'. You chant out the arcane words and are drained of 10 mana. Your feet rise up off the ground. <995hp 990m 610mv 100br> [CLAN] You feel Dyzanthia say, 'so anything happening?'. <995hp 990m 610mv 100br> The area dazzles and shimmers as the shield begins to lose its anchor. You chant out the arcane words and are drained of 10 mana. You gasp and breathe in deeply as you feel your lungs harden and heat up! <995hp 985m 610mv 100br> You chant out the arcane words and are drained of 5 mana. <995hp 980m 610mv 100br> You chant out the arcane words and are drained of 5 mana. Your eyes tingle. <995hp 975m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 980m 610mv 100br> You chant out the arcane words and are drained of 5 mana. Your eyes tingle. <995hp 975m 610mv 100br> Zorian chants the magical words, 'quickness' Zorian radiates with power and speed. <995hp 975m 610mv 100br> Jabae *LoD* no i need krugs full name You chant out the arcane words and are drained of 5 mana. Your eyes glow dimly for a few seconds. <995hp 970m 610mv 100br> [CLAN] You feel Leiya say, 'nice :)'. <995hp 970m 610mv 100br> You chant out the arcane words and are drained of 50 mana. You feel your stamina increase greatly. <995hp 925m 610mv 100br> Zorian chants the magical words, 'armor' A suit of ethereal armor appears on Zorian and slowly vanishes. <995hp 925m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. You chant out the arcane words and are drained of 5 mana. You slowly vanish from normal vision. <995hp 920m 610mv 100br> Zorian chants the magical words, 'phantasmal image' Several illusionary duplicates of Zorian appear around his body. <995hp 920m 610mv 100br> Jabari yawns. You chant out the arcane words and are drained of 5 mana. <995hp 915m 610mv 100br> Jabari lies down and falls asleep. <995hp 920m 610mv 100br> Jabae *LoD* i not doing it til you tell me The room's shield HUMS and brightens as something runs into it close by. [CLAN] You feel Evangelion say, 'aha'. <995hp 925m 610mv 100br> [CLAN] You feel Leiya say, 'nopes ~ xp?'. <995hp 925m 610mv 100br> Bib [Killed the gnoll lord][Grassy Foothills] ***AUCTION:*** a green orb in slot A, minimum bid: 30,000, auctioner: Silinar. Lev(0) Loc(hold) 4xsanctuary - NoBits Cond(pristine) The room's shield HUMS and brightens as something runs into it close by. <995hp 930m 610mv 100br> [IMM] Ranelar:: *SHOULDER ROLL* <995hp 930m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 940m 610mv 100br> [IMM] Ranelar:: mmm <995hp 940m 610mv 100br> Algor has reconnected. ***AUCTION:*** Vlademere bids 30,000 on a green orb in slot A. <995hp 945m 610mv 100br> You emote to everybody: Dravisain -=- rofl [995hp|945m] The room's shield HUMS and brightens as something runs into it close by. <995hp 945m 610mv 100br> Wekky chats to everybody, '-(yeh fucking leafs being dumb)-' Imrield chants the magical phrase, 'Vas Sanct Grav' <995hp 950m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. Kyrinthro is removed from Korius's formation. <995hp 955m 610mv 100br> Vertigo overcomes you as the magical shield on the area collapses. <995hp 955m 610mv 100br> Bib [Killed a fat ogre][Grassy Foothills] Morac chants the magical phrase, 'Ort Grav' Morac glows for a moment as he is protected by a magical force shield. <995hp 955m 610mv 100br> Kyrinthro slowly fades into existence. Jabari joins the fight! Imrield joins the fight! Kyrinthro's pierce maims Morac! <995hp 955m 610mv 100br> You emote to everybody: Dravisain -=- jennifer noticed i blocked her [995hp|955m] Bib [Melee Death Reporter Disabled] c shield room Bib chats to everybody, '[î] laf [ì][498]' You chant out the arcane words and are drained of 75 mana. ______...-----===***BOOOOOOOOOM!***===-----...______ A dazzling hemisphere of energy expands from your body, covering the area. Korius chants the magical words, 'shield room' <995hp 885m 610mv 100br> Jabari laughs. Zorian ponders intensely. *Imrield says, 'oh wtg'. <995hp 885m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. Imrield slowly fades into existence. Imrield's pierce maims Kyrinthro! Jabari slowly fades into existence. Morac slowly fades into existence. <995hp 885m 610mv 100br> Kyrinthro becomes panic-stricken and attempts to flee. Kyrinthro flies west. <995hp 890m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 895m 610mv 100br> Bib chats to everybody, '[ç] o i shouldnt laugh thats mean of me [][498]' You get the strange sensation that you're being followed. The room's shield HUMS and brightens as something runs into it close by. <995hp 900m 610mv 100br> Chris chats to everybody, '[è] man [è]' Wekky chats to everybody, '-(haha)-' ***AUCTION:*** a green orb going ONCE to Vlademere for 30,000 in slot A... The room's shield HUMS and brightens as something runs into it close by. Korius chants the magical words, 'dispel magic' <995hp 910m 610mv 100br> *Kyrinthro says, 'WTG ENGAGING ME'. <995hp 910m 610mv 100br> Algor has reconnected. <995hp 915m 610mv 100br> Chris chats to everybody, '[è] I gotta go soon I guess [è]' Wekky chats to everybody, '-(zizay yo)-' The room's shield HUMS and brightens as something runs into it close by. Algor stops resting, and clambers to his feet. <995hp 915m 610mv 100br> Algor chants the magical phrase, 'Ort Por' Dense gray smoke wells up from Algor's feet, enveloping him. He vanishes with the dissipating fog. <995hp 915m 610mv 100br> [IMM] Avarin:: Anyone wtb greenscalez :P <995hp 920m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 925m 610mv 100br> You emote to everybody: Dravisain -=- she sent me a message from another aim name [995hp|925m] [IMM] Jabari:: man you gusy are no fun <995hp 930m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 930m 610mv 100br> The white aura around your body fades. <995hp 930m 610mv 100br> You emote to everybody: Dravisain -=- and said thanks alot [995hp|930m] Morac chants the magical phrase, 'Bet Sanct' A suit of ethereal armor appears on Morac and slowly vanishes. <995hp 935m 610mv 100br> Bib chats to everybody, '[é] nod [][498]' Korius chants the magical words, 'quickness' Korius radiates with power and speed. <995hp 935m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. <995hp 940m 610mv 100br> Bib chats to everybody, '[] aww :\ [æ][498]' Jabari focuses and remains still...scanning the area... <995hp 940m 610mv 100br> Matt chats to everybody, 'zizay' Jabari focuses and remains still...scanning the area... <995hp 940m 610mv 100br> where The room's shield HUMS and brightens as something runs into it close by. <995hp 945m 610mv 100br> Players in your vicinity: ------------------------- [Morac ] [Jabari ] [Zorian ] [Imrield ] [Kyrinthro ] [Wek ] [Hokuto ] [Nquadroa ] [Korius ] [Zizay ] <995hp 945m 610mv 100br> who -z TL(Total Levels) LV(Level) CC(Current Class) S(Sex) TL Lv CC S PKs Clan Name Status...... ------------------------------------------------------------------------------ [124 31 AVT M] [ 187] [ 3] Morac [In Formation] [124 31 AVT M] [ 483] [ 67] Jabari [In Formation] [124 31 HER M] [ 282] [ 67] Zorian [In Formation] [124 31 HER M] [ 137] [ 3] Imrield [In Formation] [124 31 HER M] [ 1209] [ 3] Kyrinthro [124 31 HER M] [ 1768] [ 53] Wek [124 31 HER M] [ 1252] [ 53] Hokuto [124 31 HER M] [ 552] [ 67] Nquadroa [124 31 HER M] [ 148] [ 53] Dravisain [In Formation] [124 31 HER M] [ 154] [ 3] Korius [In Formation] [ 56 25 THI M] [ 276] [ 86] Zizay [11] Total players visible to you [6]MAG [3]THI [1]CLE [1]WAR Today's Record: 609 PlayersOnline Type gameinfo for more info <995hp 945m 610mv 100br> [IMM] Beekay:: Dametrio, u there? <995hp 950m 610mv 100br> Jabari focuses and remains still...scanning the area... <995hp 950m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. Jabari focuses and remains still...scanning the area... <995hp 955m 610mv 100br> You emote to everybody: Dravisain -=- zizay is izzay :p [995hp|955m] ***AUCTION:*** a green orb going TWICE to Vlademere for 30,000 in slot A... You get the strange sensation that you're being followed. The room's shield HUMS and brightens as something runs into it close by. Nquadroa has arrived. <995hp 960m 610mv 100br> Nquadroa chants the magical phrase, 'Wis Quas Lor' <995hp 960m 610mv 100br> [TOWN] Prince Jabari (67) says, 'NOONE OPEN PICTURE'. <995hp 965m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. The room's shield HUMS and brightens as something runs into it close by. <995hp 970m 610mv 100br> [TOWN] Prince Jabari (67) says, 'got it'. <995hp 970m 610mv 100br> l Deep Within the Keep The hallway is composed of smooth stone walls that are exquisitely cut and ornately crafted. The keep is uncomfortably warm, and the area is clouded by smoke and small fires that make it difficult to see. There is a door to the north that is bordered by two large torches topped with brightly burning flames. The door is covered with symbols that look ancient and powerful. A mystical blue-green glow originates from behind the door, seeping out through the cracks and filling the corridors with its eerie light. Doors to the north and south lead off the main hallway. Surrounding the area is a shimmering shield, distorting everything you see. Some drops of blood can be seen on the ground. (BLOOD)(LEGEND)(HERO)(DH)Kyrinthro the Fiance of Ki-Rin is here. (Blue Aura) (IT) He is surrounded by a shimmering, magical field. (Charmed)A wemic is growling at you ferociously. (HERO)Duke Zorian the Mage Hero is here. (invisible) He is surrounded by a shimmering, magical field. He fades in and out of existence, moving location randomly. (HERO)Korius the Tanzig Tamer is here. (invisible) (IT) He is surrounded by a shimmering, magical field. He fades in and out of existence, moving location randomly. (HERO)Prince Imrield, Scion of Fate, is here. (Red Aura) He is surrounded by a shimmering, magical field. (AVATAR)Prince Jabari, Guardian of Alice is here. (Blue Aura) (IT) He is surrounded by a shimmering, magical field. (AVATAR)Morac the Assassin Hero is here. (Blue Aura) (IT) He is surrounded by a shimmering, magical field. <995hp 970m 610mv 100br> l Deep Within the Keep The hallway is composed of smooth stone walls that are exquisitely cut and ornately crafted. The keep is uncomfortably warm, and the area is clouded by smoke and small fires that make it difficult to see. There is a door to the north that is bordered by two large torches topped with brightly burning flames. The door is covered with symbols that look ancient and powerful. A mystical blue-green glow originates from behind the door, seeping out through the cracks and filling the corridors with its eerie light. Doors to the north and south lead off the main hallway. Surrounding the area is a shimmering shield, distorting everything you see. Some drops of blood can be seen on the ground. (BLOOD)(LEGEND)(HERO)(DH)Kyrinthro the Fiance of Ki-Rin is here. (Blue Aura) (IT) He is surrounded by a shimmering, magical field. (Charmed)A wemic is growling at you ferociously. (HERO)Duke Zorian the Mage Hero is here. (invisible) He is surrounded by a shimmering, magical field. He fades in and out of existence, moving location randomly. (HERO)Korius the Tanzig Tamer is here. (invisible) (IT) He is surrounded by a shimmering, magical field. He fades in and out of existence, moving location randomly. (HERO)Prince Imrield, Scion of Fate, is here. (Red Aura) He is surrounded by a shimmering, magical field. (AVATAR)Prince Jabari, Guardian of Alice is here. (Blue Aura) (IT) He is surrounded by a shimmering, magical field. (AVATAR)Morac the Assassin Hero is here. (Blue Aura) (IT) He is surrounded by a shimmering, magical field. <995hp 975m 610mv 100br> Jabae *LoD* aesk The room's shield HUMS and brightens as something runs into it close by. The room's shield HUMS and brightens as something runs into it close by. Jabari chants the magical words, 'locate object' <995hp 975m 610mv 100br> scan Scanning North... - [Closed] Scanning East ... - Too dark to tell Scanning South... - [Closed] Scanning West ... You sense a hidden life form in the room. You sense a hidden life form in the room. An elite fire giant guard is standing here, unmoving. A fire hydra is here, its numerous heads locking in on your position. <995hp 975m 610mv 100br> [IMM] Dametrio:: Yea? <995hp 980m 610mv 100br> You hear Kyrinthro shout, 'ALL UNITS TARGET ZIZAY'. <995hp 980m 610mv 100br> Jabae *LoD* i had to shorten it a bit. hope you don't mind You chat to everybody, ' [Shout][Kyrinthro][08:39pm] ALL UNITS TARGET ZIZAY ' Jabae displays the contents of her ClipBoard: krugonean's clan title has been changed to "Strong mountain wants mudwife". Jabae *LoD* :P Jesse chats to everybody, 'snic' The room's shield HUMS and brightens as something runs into it close by. The room's shield HUMS and brightens as something runs into it close by. The room's shield HUMS and brightens as something runs into it close by. Korius focuses and remains still...scanning the area... You hear Kyrinthro shout, 'ALL UNITS REPORT TO SECTOR P'. [IMM] Beekay:: wanna sell me wand for 1mil? <995hp 985m 610mv 100br> You hear someone shout, 'sniff'. <995hp 985m 610mv 100br> The room's shield HUMS and brightens as something runs into it close by. The room's shield HUMS and brightens as something runs into it close by. <995hp 990m 610mv 100br> You hear someone shout, 'i want to watch!'. <995hp 995m 610mv 100br> Morac chants the magical phrase, 'Kal Ex Jux' <995hp 995m 610mv 100br> ***AUCTION:*** a green orb SOLD to Vlademere for 30,000 from slot A. You hear Kyrinthro shout, 'ALL UNITS PREPARE TO FIRE'. <995hp 995m 610mv 100br> Wekky chats to everybody, '-(man he's not even in zone)-' The room's shield HUMS and brightens as something runs into it close by. The room's shield HUMS and brightens as something runs into it close by. <995hp 1000m 610mv 100br> Morac chants the magical phrase, 'Kal Ex Jux' <995hp 1000m 610mv 100br> You hear Jabari shout, 'READY'. <995hp 1000m 610mv 100br> sn You stop sneaking. <995hp 1000m 610mv 100br> You attempt to move silently. <995hp 1005m 610mv 100br> Korius chants the magical words, 'phantasmal image' Several illusionary duplicates of Korius appear around his body. <995hp 1005m 610mv 100br> c ethe s The room's shield HUMS and brightens as something runs into it close by. The room's shield HUMS and brightens as something runs into it close by. You chant out the arcane words and are drained of 20 mana. You inhale and concentrate..... You feel disoriented, then amazingly light. You walk south. The Heart of the Keep The thick stone walls seeming to pulsate with a magical energy. The cavern glows a deep shade of red, then fades to the black stone indigenous to the keep. A magical cloud swirls high above in a beautiful display of light and color. The floor is laid with intricately cut sandstone tiles that have a soft green glow surrounding them. Flaming torches are ensconced along the walls to provide light for the large cavern. Obvious exits: South - Darkness.. <995hp 983m 610mv 100br> You hear Jabari shout, 'AIM'. <995hp 983m 610mv 100br> s The Heart of the Keep Located inside the very center of the mountain's core, the keep seems to exude a mysterious power. The large stone walls of the keep stand tall and cast shadows throughout the corridor. The ground seems to shake with fury and vengeance. Smoke and small fires burn off an unseen source, clouding the room and making it difficult to see. The keep has been extensively damaged. The floorboards are badly burned, and several have even fallen away, leaving a large gap in a portion of the floor. A mysterious glow from the north appears to be getting stronger, casting a strange blue-green light throughout the smoke-filled room. Obvious exits: North - Darkness.. South - Darkness.. <995hp 988m 608mv 100br> s The Heart of the Keep Located near the center of the mountain, the keep appears to exude power. The floor vibrates from a powerful force below. The thick stone walls loom high above, casting shadows everywhere. Several fires burn wildly about the area, feeding off a source that is entirely unseen. Thick smoke fills the corridor, making it difficult to breathe and even harder to see. The mysterious glow can be seen coming from the north. Obvious exits: North - Darkness.. South - Darkness.. <995hp 988m 606mv 75br> s The Fire Giants' Keep Fire has ravaged the once-magnificent keep. The large stone walls are charred and badly damaged. The floor is carpeted in ashes and soot where delicately woven rugs once lay. Tapestries have been reduced to shreds, and the artwork to dust. Smoke fills the hallway, making the air thick and heavy. The candelabras hanging on the walls are empty, leaving the hallway shrouded in darkness. The smoke and darkness cloud the hallway, making it difficult to spot any enemies who may be lurking in the shadows. Through the dust and smoke, a mysterious glow appears to the north. The keep also continues to the south. Obvious exits: North - Darkness.. South - Darkness.. <995hp 988m 604mv 50br> s The Fire Giants' Keep The black stone walls of the keep tower out of sight. The candelabras lining the walls are empty, leaving the area in a state of perpetual darkness. The darkness creates an atmosphere of foreboding that is enhanced by the thick layer of smoke that clouds the hallway. Wisps of smoke float in and out of the shadows as if attracted to the darkness. Piles of smoldering ashes are all that remain of the luxurious furniture that adorned the hallway. A strange glow can be seen down the hall to the north. The main hallway continues to the north and south, while a second passageway branches off to the east. A wemic is growling at you ferociously. Obvious exits: North - Darkness.. East - A Corridor Pulsating with Power South - Darkness.. <995hp 988m 602mv 57br> s The Fire Giants' Keep The large stone walls of the keep tower out of sight. The floorboards and carpet have been burnt, leaving a layer of dust in their place. The corridor is filled with smoke and embers as the contents of the keep continue to smolder. The smoke hangs within the shadows of the darkened hallway to create a foreboding ambience. Silver and gray ashes swirl about the air in a dizzying display. The smoke and the ash make it difficult to see if enemies are hiding in the shadows. A mysterious glow originating somewhere to the north is the only light visible. Obvious exits: North - Darkness.. South - Darkness.. <995hp 988m 600mv 32br> You pant loud, breathing hard. <995hp 988m 600mv 64br> s The Fire Giants' Keep Mist rises from the black stone walls, evidence of the blistering heat of the keep. Recent fires have melted the carpet and burned gaping holes in the floorboards, leaving the floor in a state of upheaval and difficult to navigate. A thick layer of smoke lingers in the air, adding to the foreboding atmosphere. The candelabras mounted on the wall have been left unattended, leaving the room in darkness. The only light visible is a strange glow far away in the northern end of the hallway. Obvious exits: North - Darkness.. South - Darkness.. <995hp 988m 598mv 49br> s The Fire Giants' Keep The stone fortress has been constructed inside the belly of a large mountainside. Once thought impenetrable, the keep lies wasted and burned to the ground. The blackened walls of the hallway still look sturdy, despite the extensive damage to the keep. Several candelabras are mounted on the walls, but they remain empty, leaving the room covered in darkness. Ashes and dust cover the ground, remnants of what was once a rich and creative art collection. The smoke lingers in the air, indicating that whatever destroyed this keep did so recently. The thick smoke makes it impossible to see clearly, and one can only hope there are no enemies hiding among the smoke and shadows. Obvious exits: North - Darkness.. South - Darkness.. <995hp 988m 596mv 61br> s s s s The Fire Giants' Keep The enormous keep stands at least a hundred feet high and fifty feet wide. The large stone walls cast shadows over the already-darkened room. Fire has devastated the keep, leaving little evidence of the many treasures that used to adorn the walls. Layers of ash and dust have replaced all the luxuries of the keep. A thick haze of smoke and mist from the smoldering remains fills the room, making it difficult to spot any enemies who may be lurking in the shadows. A large passageway branches off to the west, while the main hall continues to the north and south. Obvious exits: North - Darkness.. South - Darkness.. West - A Smoke-Filled Cavern <995hp 993m 608mv 78br> The Fire Giants' Keep Fire and battle have devastated the great keep. Despite the vast amounts of damage done to the keep, the large stone walls appear strong and imposing. The keep is uncomfortably warm, as recent fires have not yet had time to cool. Smoke and mist fill the dark corridor, making it difficult to see any enemies who may be hiding in the shadows. The only light to fill the dark corridor comes from a mysterious glow to the north. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. <995hp 993m 606mv 53br> The Fire Giants' Keep The floor of the great keep is covered in ash and soot. The thick stone walls are blackened by smoke and warm to the touch. The wooden floorboards are badly damaged, making the floor awkward to navigate. Remains of valuable treasures and fine pieces of artwork can be seen scattered about the keep, destroyed by fires. The air is heavy with smoke that seems to linger about. The keep is dark, except for a peculiar glow coming from the north, farther along the hallway. A fire giant is standing here. A fire giant guard watches you closely. You sense a hidden life form in the room. A fire giant is standing here. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. You hear Agria shout, 'LOX'. <995hp 993m 604mv 28br> You pant loud, breathing hard. The Fire Giants' Keep Great stone walls line the darkened hallway. Mist rises off the walls, evidence of the blistering heat of the keep. The only light visible is a strange glow coming from the north. Shadows engulf the area, leaving the room cast in an eerie darkness. The air is thick with smoke and heavy to breathe. Ashes covering the ground are all that remain of the lavish possessions that once filled the corridor. The keep lies completely wasted. Only the most powerful army could do such extensive damage to a fortress that was once deemed impenetrable. The keep continues to the north and south. A fire giant is standing here. A fire giant is standing here. You sense a hidden life form in the room. Obvious exits: North - Darkness.. South - Darkness.. <995hp 993m 602mv 35br> You pant loud, breathing hard. <995hp 993m 602mv 67br> You emote to everybody: Dravisain :: zizay s s You hear Lycanthus shout, 'spoot'. The Fire Giants' Keep This part of the hall is massive, standing almost a hundred feet tall and fifty feet wide. The grandeur of the keep is both awe-inspiring and fearsome, for the great fortress has been laid to waste by a force that must surely have been among the most powerful in history. Silver and gray ashes cover what remains of the floorboards, which are warped and burnt to cinders. Tapestries and other ornate decorations have been reduced to dust. The hallway is uncomfortably warm, and the air is thick with smoke and ash. Steam rising off the wall indicates that whatever destroyed the fortress happened recently, as the hallways have not yet had time to cool from the fires. A strange glow coming from the north is the only source of light for the otherwise dark hallway. A fire giant is standing here. A fire giant is standing here. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. <995hp 993m 600mv 99br> The Fire Giants' Keep The keep has been built inside the heart of the mountainside. The black stone walls are well-cut and exquisitely crafted. The keep has seen better days, as fire and battle seem to have destroyed most of the luxurious belongings and fine decorative pieces. The battles could not have occurred too long ago, as the stench of smoke and the heat of fires can be felt throughout the corridors. Despite the poor state of repairs, the keep has still maintained a sense of grandeur throughout the massive ceilings and wide hallways. A fire giant is standing here. You sense a hidden life form in the room. Obvious exits: North - Darkness.. South - Darkness.. <995hp 993m 598mv 74br> s s The Fire Giants' Keep The great keep lies in ruin. The decor appears to have suffered from a horrible fire, as the walls, floors, and all the luxurious ornamentation lie wasted. Silver and gray ashes cover the floor and gently float in the air. The steam rising off the stone walls is indicative of the sweltering heat here. The candelabras hanging on the walls are empty, and if not for a strange glow emanating down the hallway, the room would be cast in darkness. Smaller hallways branch off to the east and west, while the main passage through the keep travels to the north and south. A fire giant guard watches you closely. A fire giant guard watches you closely. A fire giant guard watches you closely. Obvious exits: North - Darkness.. East - A Guarded Hallway - East Wing South - Darkness.. West - Darkness.. <995hp 998m 608mv 85br> The Fire Giants' Keep The once-majestic keep has seen better days. Tapestries hanging on the wall are burnt and tattered. The magnificent carpets and flooring have become soiled and shredded. Golden candelabras have turned green and are covered with layers of ash and dust. The candelabras are empty, and if not for a strange glow originating from down the hallway, there would be no light at all. It is difficult to imagine how such a well-built and luxurious fortress could fall into such ruin. Clearly it would take an immense power to overthrow such a stronghold as this. A fire giant guard watches you closely. A fire giant is standing here. A fire giant is standing here. Obvious exits: North - Darkness.. South - The Entrance to the Fire Giants' Keep <995hp 998m 606mv 75br> You hear Jabari shout, 'FIRE'. <995hp 998m 606mv 75br> s The Entrance to the Fire Giants' Keep The keep has been constructed inside the actual mountainside. The construction must have been a monumental undertaking, considering the size and breadth of the keep. The entryway is massive, standing almost a hundred feet tall and fifty feet wide. The black stone of the mountains must at one time have been smoothly cut and polished. Now the stone walls are dusty and have lost their luster. Several candelabras line the walls, providing a generous amount of light to the room. The floor lies in ruins, as the once-lavish carpets have been reduced to threads, and the wooden planks beneath have been badly burned and warped. The keep is unusually warm, and the air smells heavy with smoke. The hallway continues to the north, while the doorway is to the south. Obvious exits: North - Darkness.. South - Darkness.. <995hp 998m 604mv 55br> s Bib chats to everybody, '[ä] still too long i think [é][498]' s The Great Door Built right into the wall of the mountain cavern looms a great iron door. The giant door is more than thirty feet high and ten feet wide. The frame of the door is ornately engraved with icons depicting power, prosperity, and faith. Several large torches line the walls, casting light into the eerie cavern. The door appears to have withstood many an attack, as the iron has been marked with numerous scratches, burns, and dents. The floor of the cavern is stained red from all the blood that has been spilled here. Strangely, there do not appear to be any mechanical devices attached to this enormous door to help open and close it, only a small keyhole. The only other exit is a cavern to the south. You sense a hidden life form in the room. Obvious exits: North - The Entrance to the Fire Giants' Keep South - Darkness.. <995hp 998m 602mv 72br> Before the Great Door The dark stone walls of the cave have been sanded down and smoothed into a perfect, crescent-shaped cavern. The height of the cave is immense, standing at least a hundred feet high and forty feet wide. Several torches adorn the walls, shedding some light into the otherwise dark cavern. Several powerful-looking glyphs have been drawn into the walls. They depict the use of fire and omnipotent wizards to bring death to pitiful victims. The floor is soaked with a large puddle of a viscous red liquid that could only be blood. No other signs of battle are apparent. The area seems to close in to the north and open up to the south. A huge black iron key lies here. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. <995hp 998m 600mv 75br> c s You chant out the arcane words and are drained of 75 mana. A glowing white aura surrounds your body. <995hp 928m 610mv 100br> s s A Turn in the Giant Cave The cave is surrounded by a darkness so complete it is suffocating. The floor is uneven and seems to shift with each step. The floor is composed of layers upon layers of bones and skeletons. The skeletons are of all shapes and sizes, ranging from small animals to giant beasts. In the center of the cavern sits a mountain of bones and skulls. The spectacle is clearly designed as a warning to intimidate intruders. The jagged stone walls curve to the north and west. Obvious exits: North - Darkness.. West - Darkness.. <995hp 928m 608mv 100br> Alas, you cannot go that way... <995hp 928m 608mv 100br> w w w w A Giant Cave Little light is able to penetrate this deep into the cave. The dark stone walls of the cavern are lost in the blackness, creating an overwhelming sense of oblivion. The only reprieve from the darkness is the tiny glow of the red and white specks that seem to hover in the air to the north. Strange noises echo loudly across the vast expanse of the cavern. In the center of the cave lies a large skeleton. The beast is unrecognizable, but from the size of the bony claws, long snout, and sharp teeth, it does not appear to be a beast that would be preyed upon easily. A closer examination reveals that the cavern is littered with old bones and skeletons. One thing is painfully clear: this would not be a nice place to die. Obvious exits: North - Darkness.. East - Darkness.. West - Darkness.. <995hp 928m 606mv 90br> A Giant Cave The cave is shrouded in darkness, as the only available light comes from the entrance to the west. The cave is naturally enormous, but the dark walls, along with extensive shadows, give the illusion that the cave is infinite in size and depth. The size of the cavern causes each sound to be amplified, sending booming echoes throughout. Strange, indistinguishable sounds come from somewhere hidden in the shadows, but the darkness and echoes make it impossible to trace them to an exact source. The cave continues to the east, while the safety of the entrance is to the west. To the south, there is a small crevice that is barely noticeable in the darkness. Obvious exits: East - Darkness.. South - Darkness.. West - Darkness.. <995hp 928m 604mv 65br> Jabae *LoD* nods it would be The Entrance to a Giant Cave The dark stone walls of the immense cavern are jagged and harsh, its ceiling lost in the shadows high above. The floor is an unforgiving collection of rocks and pebbles that lie unevenly on the ground. Thick tangles of vines and cobwebs hang over the mouth of the cave entrance. The vines block light from entering the chamber, casting shadows everywhere. The darkness of the cave suits the ambience. The cavern has a quality that is intangible, yet unmistakable: the area exudes evil. The cave goes deeper to the east and exits to the west. Obvious exits: East - Darkness.. West - Before a Giant Cave <995hp 933m 608mv 72br> w w WARNING! You HAVE LEFT a CHAOTIC PLAYER KILLING AREA and ENTERED a NEUTRAL PLAYER KILLING Area! Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. Obvious exits: North - A Mountain Pass East - Darkness.. <995hp 933m 605mv 47br> The Hidden Path A small path lies hidden by a magical spell cast long ago. The spell seems to be fading in power, as the eastern wall fades in and out of existence. The trail is clean and well-kept. Patches of green and yellow grass line the dirt path. The sounds of a stream coursing down the mountainside can be heard in the distance. The pathway continues to the west, and the entrance to a large cavern can be seen to the east. A sandwich made with local sea catch has been left here. A nice piranha filet is lying here on the ground. Obvious exits: East - Before a Giant Cave West - A Grassy Knoll <995hp 933m 601mv 59br> A Grassy Knoll Hidden within the mountain pass, this small knoll is covered with blue-green grass and smatterings of flowers. Several large trees can be found on the hillside, offering shade during the day from the warm sunlight. A small dirt path heading east and west traverses the hill and makes for a pleasant walking trail. You sense a hidden life form in the room. Obvious exits: East - The Hidden Path West - A Grassy Knoll <995hp 933m 597mv 34br> You pant loud, breathing hard. <995hp 933m 597mv 66br> w You hear Kyrinthro shout, 'BANG BANG BANG BANG'. <995hp 933m 597mv 66br> A Grassy Knoll The small knoll is covered with several varieties of grasses, which blend to form pleasant textures of blue, green, and yellow. Wildflowers complement the rich, grassy field by adding a bright mix of colors to the hillside. Several large oaks provide a shady place to rest. The sounds of a gurgling stream can be heard in the distance. A dirt path traversing the hill heads to the north and to the east. You sense a hidden life form in the room. Obvious exits: North - A Grassy Knoll East - A Grassy Knoll <995hp 933m 593mv 98br> w Alas, you cannot go that way... <995hp 938m 610mv 100br> where zizay Zizay - On the Rocky Slopes of the Mountains <995hp 938m 610mv 100br> where Jabae *LoD* thats all that would fit silly You hear Lycanthus shout, 'rat tat tat tat'. Players in your vicinity: ------------------------- [Morac ] - Lurking about [Jabari ] - Lurking about [Algor ] - Lurking about [Zorian ] - Lurking about [Imrield ] - Lurking about [Kyrinthro ] - Lurking about [Wek ] - Lurking about [Hokuto ] - Lurking about [Korius ] - Lurking about [Zizay ] - On the Rocky Slopes of the Mountains <995hp 943m 610mv 100br> who -z You hear Kyrinthro shout, 'RELOAD'. <995hp 943m 610mv 100br> TL(Total Levels) LV(Level) CC(Current Class) S(Sex) TL Lv CC S PKs Clan Name Status...... ------------------------------------------------------------------------------ [124 31 AVT M] [ 483] [ 67] Jabari [In Formation] [124 31 AVT M] [ 187] [ 3] Morac [In Formation] [124 31 HER M] [ 154] [ 3] Korius [In Formation] [124 31 HER M] [ 148] [ 53] Dravisain [In Formation] [124 31 HER M] [ 1252] [ 53] Hokuto [124 31 HER M] [ 1768] [ 53] Wek [124 31 HER M] [ 1209] [ 3] Kyrinthro [124 31 HER M] [ 137] [ 3] Imrield [In Formation] [124 31 HER M] [ 282] [ 67] Zorian [In Formation] [124 31 HER M] [ 4322] [ 3] Algor [ 56 25 THI M] [ 276] [ 86] Zizay [11] Total players visible to you [6]MAG [3]THI [0]CLE [2]WAR Today's Record: 609 PlayersOnline Type gameinfo for more info <995hp 943m 610mv 100br> You hear Kyrinthro shout, 'RELOAD'. <995hp 948m 610mv 100br> town [Zizay ] - On the Rocky Slopes of the Mountains [TOWN] Dravisain (53) says, '[Zizay ] - On the Rocky Slopes of the Mountains'. <995hp 963m 610mv 100br> where Players in your vicinity: ------------------------- [Jabari ] - Lurking about [Morac ] - Lurking about [Korius ] - Lurking about [Hokuto ] - Lurking about [Wek ] - Lurking about [Kyrinthro ] - Lurking about [Imrield ] - Lurking about [Zorian ] - Lurking about [Algor ] - Lurking about [Zizay ] - On the Rocky Slopes of the Mountains <995hp 963m 610mv 100br> who -z TL(Total Levels) LV(Level) CC(Current Class) S(Sex) TL Lv CC S PKs Clan Name Status...... ------------------------------------------------------------------------------ [124 31 AVT M] [ 483] [ 67] Jabari [In Formation] [124 31 AVT M] [ 187] [ 3] Morac [In Formation] [124 31 HER M] [ 154] [ 3] Korius [In Formation] [124 31 HER M] [ 148] [ 53] Dravisain [In Formation] [124 31 HER M] [ 1252] [ 53] Hokuto [124 31 HER M] [ 1768] [ 53] Wek [124 31 HER M] [ 1209] [ 3] Kyrinthro [124 31 HER M] [ 137] [ 3] Imrield [In Formation] [124 31 HER M] [ 282] [ 67] Zorian [In Formation] [124 31 HER M] [ 4322] [ 3] Algor [ 56 25 THI M] [ 276] [ 86] Zizay [11] Total players visible to you [6]MAG [3]THI [0]CLE [2]WAR Today's Record: 609 PlayersOnline Type gameinfo for more info <995hp 968m 610mv 100br> w Alas, you cannot go that way... <995hp 968m 610mv 100br> n A Grassy Knoll A wide assortment of wildflowers covers the hillside. The aroma from their blossoms fills the air with a sweet fragrance that is almost intoxicating. Several small trees have been planted that are strange and unusual-looking. The trees have bright, colorful leaves that seem to sparkle in the sunlight. Honeyed syrup is tapped and flows freely from the tree trunks. A dirt path heading through the knoll travels to the south and west of here. You sense a hidden life form in the room. You sense a hidden life form in the room. Obvious exits: South - A Grassy Knoll West - A Grassy Knoll <995hp 968m 606mv 100br> w A Grassy Knoll The hillside is covered in a variety of colorful grasses that sway gently in the breeze. The grass is soft and warm, perfect for a leisurely stroll. Vibrantly colored flowers scattered about the field add to the brilliant texture of the landscape. Tall, picturesque trees offer a place to rest away from the heat of the sun. A small dirt trail heading through the knoll goes east and west. You sense a hidden life form in the room. Obvious exits: East - A Grassy Knoll West - A Grassy Knoll <995hp 973m 606mv 90br> [CLAN] You feel Jyss say, 'snore'. <995hp 973m 606mv 90br> sn You stop sneaking. <995hp 973m 606mv 100br> You attempt to move silently. <995hp 973m 606mv 100br> where where where where Jabae *LoD* :P You hear Kyrinthro shout, 'SCRAMBLE FORCES'. Players in your vicinity: ------------------------- [Morac ] - Lurking about [Jabari ] - Lurking about [Algor ] - Lurking about [Zorian ] - Lurking about [Imrield ] - Lurking about [Kyrinthro ] - Lurking about [Wek ] - Lurking about [Hokuto ] - Lurking about [Korius ] - Lurking about [Zizay ] - Lurking about <995hp 988m 610mv 100br> Players in your vicinity: ------------------------- [Jabari ] - Lurking about [Morac ] - Lurking about [Korius ] - Lurking about [Hokuto ] - Lurking about [Wek ] - Lurking about [Kyrinthro ] - Lurking about [Imrield ] - Lurking about [Zorian ] - Lurking about [Algor ] - Lurking about [Zizay ] - Lurking about You hear Kyrinthro shout, 'ALL UNITS SCRAMBLE AND HIDE'. <995hp 988m 610mv 100br> Players in your vicinity: ------------------------- [Morac ] - Lurking about [Jabari ] - Lurking about [Algor ] - Lurking about [Zorian ] - Lurking about [Imrield ] - Lurking about [Kyrinthro ] - Lurking about [Wek ] - Lurking about [Hokuto ] - Lurking about [Korius ] - Lurking about [Zizay ] - Lurking about <995hp 988m 610mv 100br> Players in your vicinity: ------------------------- [Morac ] - Lurking about [Jabari ] - Lurking about [Algor ] - Lurking about [Zorian ] - Lurking about [Imrield ] - Lurking about [Kyrinthro ] - Lurking about [Wek ] - Lurking about [Hokuto ] - Lurking about [Korius ] - Lurking about [Zizay ] - Lurking about <995hp 988m 610mv 100br> town it lurkz [TOWN] Dravisain (53) says, 'it lurkz'. <995hp 993m 610mv 100br> e e A Grassy Knoll A wide assortment of wildflowers covers the hillside. The aroma from their blossoms fills the air with a sweet fragrance that is almost intoxicating. Several small trees have been planted that are strange and unusual-looking. The trees have bright, colorful leaves that seem to sparkle in the sunlight. Honeyed syrup is tapped and flows freely from the tree trunks. A dirt path heading through the knoll travels to the south and west of here. You sense a hidden life form in the room. You sense a hidden life form in the room. Obvious exits: South - A Grassy Knoll West - A Grassy Knoll <995hp 993m 606mv 100br> e Alas, you cannot go that way... <995hp 993m 606mv 100br> Bib chats to everybody, '[â] what is it when u and wanting a mudwife aesk? seriously i mean dude! we're trouble [][498]' Alas, you cannot go that way... <995hp 998m 610mv 100br> -- <995hp 998m 610mv 100br> s A Grassy Knoll The small knoll is covered with several varieties of grasses, which blend to form pleasant textures of blue, green, and yellow. Wildflowers complement the rich, grassy field by adding a bright mix of colors to the hillside. Several large oaks provide a shady place to rest. The sounds of a gurgling stream can be heard in the distance. A dirt path traversing the hill heads to the north and to the east. You sense a hidden life form in the room. Obvious exits: North - A Grassy Knoll East - A Grassy Knoll <995hp 998m 606mv 100br> e A Grassy Knoll Hidden within the mountain pass, this small knoll is covered with blue-green grass and smatterings of flowers. Several large trees can be found on the hillside, offering shade during the day from the warm sunlight. A small dirt path heading east and west traverses the hill and makes for a pleasant walking trail. You sense a hidden life form in the room. Obvious exits: East - The Hidden Path West - A Grassy Knoll <995hp 998m 602mv 75br> e The Hidden Path A small path lies hidden by a magical spell cast long ago. The spell seems to be fading in power, as the eastern wall fades in and out of existence. The trail is clean and well-kept. Patches of green and yellow grass line the dirt path. The sounds of a stream coursing down the mountainside can be heard in the distance. The pathway continues to the west, and the entrance to a large cavern can be seen to the east. A sandwich made with local sea catch has been left here. A nice piranha filet is lying here on the ground. Obvious exits: East - Before a Giant Cave West - A Grassy Knoll <995hp 998m 598mv 80br> [IMM] Avarin:: Nagisa = evil! <995hp 998m 598mv 80br> e Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. Obvious exits: North - A Mountain Pass East - Darkness.. <995hp 1003m 606mv 90br> n A Mountain Pass Two huge mountains meet here to form a pass. The dark stones that compose the mountains look foreboding as they loom above. The mountain peaks block out the light, covering the pass in a continual state of darkness. The tall trees and shrubs that line the path look frightful, as the bare branches grow haphazardly in every direction, casting additional shadows that contribute to the gloomy atmosphere of this strange place. The pass leads to the north and south. Obvious exits: North - A Mountain Pass South - Before a Giant Cave <995hp 1003m 602mv 90br> n A Mountain Pass Two immense mountains meet here to form a pass. The trail is wide and sturdy. The colossal mountains block the wind, making the area warm and secure. Shadows loom all around, as the tall mountain peaks block out the light. Despite the darkened skies, several small plants and shrubs line the trail. Large black birds can be seen flying in circles above, searching for prey and squawking loudly at each other. The trail heads to the north and south. The ghostly image of a cloaked figure stands in the shadows. (Red Aura)A giant of a man stalks nearby, wildly swinging at anything in his path. Obvious exits: North - A Narrow Mountain Trail South - A Mountain Pass <995hp 1003m 598mv 75br> n A Narrow Mountain Trail The thin trail hugs the mountain as it changes direction. The mountain appears to be a huge pile of black stones, many of which have toppled over the trail, damaging it badly. The air thins at this high altitude, turning cold and moist. The mountain walls seem to become more overbearing as the trail progresses. A thick gray mist covers the mountainside like a veil. Small pebbles and rocks slide down the side of the mountain as if anticipating an oncoming rockslide. The path continues to the south and west. Obvious exits: South - A Mountain Pass West - A Narrow Mountain Trail <995hp 1003m 594mv 50br> w A Narrow Mountain Trail The large mountain looming overhead produces a constant rumbling sound that fills the air with its fury. Several large boulders have toppled accross the trail, leaving it badly damaged. The thin trail hugs the mountain as it changes direction. Previous landslides have cleared away all the vegetation that might once have grown along the path, leaving it barren. A strange mist, cold and unwelcoming, shrouds the mountainside. The path continues to the north and east. Obvious exits: North - A Narrow Mountain Trail East - A Narrow Mountain Trail <995hp 1003m 590mv 72br> n A Narrow Mountain Trail The volcanic mountain thunders from above, seemingly ready to explode at any moment. The ground shakes with power, and the rocks seem to loosen underfoot. A thick mist cloaks the mountainside, making it impossible to see dangers that may fall from above. The path is already badly damaged from the impact of previous landslides. Boulders and and debris cover the trail, making it difficult to cross. The parts of the trail that remain are riddled with gaps that could send a person tumbling down the mountain. The little that remains of the path heads to the north and south. Obvious exits: North - A Narrow Mountain Trail South - A Narrow Mountain Trail <995hp 1008m 606mv 85br> n Bib [I have been BLINDED!][Grassy Foothills] You hear Kyrinthro shout, 'UNIT LURKS, BE PREPARED'. A Narrow Mountain Trail The trail hugs a huge volcanic mountain. The mountainside is composed of black stone that seems to be in a constant state of upheaval. Rocks could come crashing down the mountain at any moment as the nearby volcano erupts with fury. The path is already badly damaged from the impact of previous landslides. Chunks of rock are missing, creating gaps in the path that could send a person tumbling down the mountain. A thick mist covers the mountainside, making it all the more difficult to move along this dangerous path. The path heads to the north and south. Obvious exits: North - A Narrow Mountain Trail South - A Narrow Mountain Trail <995hp 1008m 602mv 75br> n A Narrow Mountain Trail A thick mist shrouds the narrow path. The mist lingers in the air, making it impossible to see the ground clearly. Boulders and debris covering the path make it difficult to obtain secure footing on this extremely narrow trail. One wrong step could easily send a person over the side of the mountain. Frequent thundering crashes from above suggest rockslides are a regular occurrence in this place. The trail heads north and south. Obvious exits: North - A Narrow Mountain Trail South - A Narrow Mountain Trail <995hp 1008m 598mv 50br> n A Narrow Mountain Trail The peak of this enormous mountain is hidden behind a shroud of mists and clouds. Rockslides are a constant threat due to the upheaval from the neighboring volcano. Boulders and debris have fallen over the path, leaving nothing but a narrow ledge to traverse. The part that remains is badly damaged and awkward to navigate. The narrow trail continues down and to the south. Obvious exits: South - A Narrow Mountain Trail Down - A Narrow Mountain Trail <995hp 1008m 594mv 67br> d A Narrow Mountain Trail The narrow trail hugs the mountainside as it curves upwards. The constant roar of the nearby volcano leaves the mountain in a state of upheaval, resulting in numerous landslides. The path is badly damaged from the barrage of rocks and boulders that has fallen down the mountainside. One wrong step could easily send a person tumbling over the edge into oblivion. Obvious exits: North - On the Rocky Slopes of the Mountains East - On the Rocky Slopes of the Mountains West - On the Rocky Slopes of the Mountains Up - A Narrow Mountain Trail <995hp 1008m 590mv 84br> n NOTICE: You are leaving a PLAYER KILLING Area. On the Rocky Slopes of the Mountains ^^~^^^^^^^^^^^^^~^^ ^^~^^^^^^^^^^^^~~^^ ^~~^^^^^^^^^^^^~^^^ ^~^^^^^^^^^^^^^~^^^ ^~~~^^^^^^^^^^^~~^^ ^^^~^^^^^^^^^^^^~^^ ^^^~~^^^^#^^^^^^~^^ ^^^^~^^^^@^^^^^~~^^ ^^^^~^^|| |^^^~~^^^ ^^^|w|| |^^^~^^^^ ^^^| |^^^~^^^^ ^^^|||||||^^^~~^^^^ ^^^^^^^^^^^^^~^^^^^ <995hp 1008m 582mv 59br> s WARNING! You HAVE ENTERED a NEUTRAL PLAYER KILLING Area! A Narrow Mountain Trail The narrow trail hugs the mountainside as it curves upwards. The constant roar of the nearby volcano leaves the mountain in a state of upheaval, resulting in numerous landslides. The path is badly damaged from the barrage of rocks and boulders that has fallen down the mountainside. One wrong step could easily send a person tumbling over the edge into oblivion. Obvious exits: North - On the Rocky Slopes of the Mountains East - On the Rocky Slopes of the Mountains West - On the Rocky Slopes of the Mountains Up - A Narrow Mountain Trail <995hp 1013m 597mv 90br> Bib chats to everybody, '[] oi blind [á][498]' u A Narrow Mountain Trail The peak of this enormous mountain is hidden behind a shroud of mists and clouds. Rockslides are a constant threat due to the upheaval from the neighboring volcano. Boulders and debris have fallen over the path, leaving nothing but a narrow ledge to traverse. The part that remains is badly damaged and awkward to navigate. The narrow trail continues down and to the south. Obvious exits: South - A Narrow Mountain Trail Down - A Narrow Mountain Trail <995hp 1013m 593mv 80br> s A Narrow Mountain Trail A thick mist shrouds the narrow path. The mist lingers in the air, making it impossible to see the ground clearly. Boulders and debris covering the path make it difficult to obtain secure footing on this extremely narrow trail. One wrong step could easily send a person over the side of the mountain. Frequent thundering crashes from above suggest rockslides are a regular occurrence in this place. The trail heads north and south. Obvious exits: North - A Narrow Mountain Trail South - A Narrow Mountain Trail <995hp 1013m 589mv 60br> s A Narrow Mountain Trail The trail hugs a huge volcanic mountain. The mountainside is composed of black stone that seems to be in a constant state of upheaval. Rocks could come crashing down the mountain at any moment as the nearby volcano erupts with fury. The path is already badly damaged from the impact of previous landslides. Chunks of rock are missing, creating gaps in the path that could send a person tumbling down the mountain. A thick mist covers the mountainside, making it all the more difficult to move along this dangerous path. The path heads to the north and south. Obvious exits: North - A Narrow Mountain Trail South - A Narrow Mountain Trail <995hp 1013m 585mv 67br> s A Narrow Mountain Trail The volcanic mountain thunders from above, seemingly ready to explode at any moment. The ground shakes with power, and the rocks seem to loosen underfoot. A thick mist cloaks the mountainside, making it impossible to see dangers that may fall from above. The path is already badly damaged from the impact of previous landslides. Boulders and and debris cover the trail, making it difficult to cross. The parts of the trail that remain are riddled with gaps that could send a person tumbling down the mountain. The little that remains of the path heads to the north and south. Obvious exits: North - A Narrow Mountain Trail South - A Narrow Mountain Trail <995hp 1013m 581mv 42br> s A Narrow Mountain Trail The large mountain looming overhead produces a constant rumbling sound that fills the air with its fury. Several large boulders have toppled accross the trail, leaving it badly damaged. The thin trail hugs the mountain as it changes direction. Previous landslides have cleared away all the vegetation that might once have grown along the path, leaving it barren. A strange mist, cold and unwelcoming, shrouds the mountainside. The path continues to the north and east. Obvious exits: North - A Narrow Mountain Trail East - A Narrow Mountain Trail <995hp 1018m 600mv 59br> e s s [IMM] Korius:: damn is anyone coming <995hp 1018m 600mv 59br> A Narrow Mountain Trail The thin trail hugs the mountain as it changes direction. The mountain appears to be a huge pile of black stones, many of which have toppled over the trail, damaging it badly. The air thins at this high altitude, turning cold and moist. The mountain walls seem to become more overbearing as the trail progresses. A thick gray mist covers the mountainside like a veil. Small pebbles and rocks slide down the side of the mountain as if anticipating an oncoming rockslide. The path continues to the south and west. Obvious exits: South - A Mountain Pass West - A Narrow Mountain Trail <995hp 1018m 596mv 71br> A Mountain Pass Two immense mountains meet here to form a pass. The trail is wide and sturdy. The colossal mountains block the wind, making the area warm and secure. Shadows loom all around, as the tall mountain peaks block out the light. Despite the darkened skies, several small plants and shrubs line the trail. Large black birds can be seen flying in circles above, searching for prey and squawking loudly at each other. The trail heads to the north and south. The ghostly image of a cloaked figure stands in the shadows. (Red Aura)A giant of a man stalks nearby, wildly swinging at anything in his path. Obvious exits: North - A Narrow Mountain Trail South - A Mountain Pass <995hp 1018m 592mv 46br> s A Mountain Pass Two huge mountains meet here to form a pass. The dark stones that compose the mountains look foreboding as they loom above. The mountain peaks block out the light, covering the pass in a continual state of darkness. The tall trees and shrubs that line the path look frightful, as the bare branches grow haphazardly in every direction, casting additional shadows that contribute to the gloomy atmosphere of this strange place. The pass leads to the north and south. Obvious exits: North - A Mountain Pass South - Before a Giant Cave <995hp 1018m 588mv 21br> You pant loud, breathing hard. Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. Obvious exits: North - A Mountain Pass East - Darkness.. <995hp 1018m 584mv 28br> You pant loud, breathing hard. <995hp 1018m 584mv 60br> s Alas, you cannot go that way... <995hp 1018m 584mv 60br> e yes ENTER CHAOTIC PlayerKill Area? (y/n)> WARNING! You HAVE ENTERED a CHAOTIC PLAYER KILLING Area! The Entrance to a Giant Cave The dark stone walls of the immense cavern are jagged and harsh, its ceiling lost in the shadows high above. The floor is an unforgiving collection of rocks and pebbles that lie unevenly on the ground. Thick tangles of vines and cobwebs hang over the mouth of the cave entrance. The vines block light from entering the chamber, casting shadows everywhere. The darkness of the cave suits the ambience. The cavern has a quality that is intangible, yet unmistakable: the area exudes evil. The cave goes deeper to the east and exits to the west. Obvious exits: East - Darkness.. West - Before a Giant Cave <995hp 1023m 604mv 92br> e A Giant Cave The cave is shrouded in darkness, as the only available light comes from the entrance to the west. The cave is naturally enormous, but the dark walls, along with extensive shadows, give the illusion that the cave is infinite in size and depth. The size of the cavern causes each sound to be amplified, sending booming echoes throughout. Strange, indistinguishable sounds come from somewhere hidden in the shadows, but the darkness and echoes make it impossible to trace them to an exact source. The cave continues to the east, while the safety of the entrance is to the west. To the south, there is a small crevice that is barely noticeable in the darkness. Obvious exits: East - Darkness.. South - Darkness.. West - Darkness.. <995hp 1023m 602mv 80br> e A Giant Cave Little light is able to penetrate this deep into the cave. The dark stone walls of the cavern are lost in the blackness, creating an overwhelming sense of oblivion. The only reprieve from the darkness is the tiny glow of the red and white specks that seem to hover in the air to the north. Strange noises echo loudly across the vast expanse of the cavern. In the center of the cave lies a large skeleton. The beast is unrecognizable, but from the size of the bony claws, long snout, and sharp teeth, it does not appear to be a beast that would be preyed upon easily. A closer examination reveals that the cavern is littered with old bones and skeletons. One thing is painfully clear: this would not be a nice place to die. Obvious exits: North - Darkness.. East - Darkness.. West - Darkness.. <995hp 1023m 600mv 55br> e A Turn in the Giant Cave The cave is surrounded by a darkness so complete it is suffocating. The floor is uneven and seems to shift with each step. The floor is composed of layers upon layers of bones and skeletons. The skeletons are of all shapes and sizes, ranging from small animals to giant beasts. In the center of the cavern sits a mountain of bones and skulls. The spectacle is clearly designed as a warning to intimidate intruders. The jagged stone walls curve to the north and west. Obvious exits: North - Darkness.. West - Darkness.. <995hp 1023m 598mv 67br> Bib chats to everybody, '[] laf [ã][289]' e Alas, you cannot go that way... <995hp 1023m 598mv 99br> n You hear Kyrinthro shout, 'TARGET IS ZIZAY'. <995hp 1023m 598mv 99br> n Before the Great Door The dark stone walls of the cave have been sanded down and smoothed into a perfect, crescent-shaped cavern. The height of the cave is immense, standing at least a hundred feet high and forty feet wide. Several torches adorn the walls, shedding some light into the otherwise dark cavern. Several powerful-looking glyphs have been drawn into the walls. They depict the use of fire and omnipotent wizards to bring death to pitiful victims. The floor is soaked with a large puddle of a viscous red liquid that could only be blood. No other signs of battle are apparent. The area seems to close in to the north and open up to the south. A huge black iron key lies here. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1028m 608mv 100br> The Great Door Built right into the wall of the mountain cavern looms a great iron door. The giant door is more than thirty feet high and ten feet wide. The frame of the door is ornately engraved with icons depicting power, prosperity, and faith. Several large torches line the walls, casting light into the eerie cavern. The door appears to have withstood many an attack, as the iron has been marked with numerous scratches, burns, and dents. The floor of the cavern is stained red from all the blood that has been spilled here. Strangely, there do not appear to be any mechanical devices attached to this enormous door to help open and close it, only a small keyhole. The only other exit is a cavern to the south. You sense a hidden life form in the room. Obvious exits: North - The Entrance to the Fire Giants' Keep South - Darkness.. <995hp 1028m 606mv 75br> n n The Entrance to the Fire Giants' Keep The keep has been constructed inside the actual mountainside. The construction must have been a monumental undertaking, considering the size and breadth of the keep. The entryway is massive, standing almost a hundred feet tall and fifty feet wide. The black stone of the mountains must at one time have been smoothly cut and polished. Now the stone walls are dusty and have lost their luster. Several candelabras line the walls, providing a generous amount of light to the room. The floor lies in ruins, as the once-lavish carpets have been reduced to threads, and the wooden planks beneath have been badly burned and warped. The keep is unusually warm, and the air smells heavy with smoke. The hallway continues to the north, while the doorway is to the south. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1028m 604mv 85br> n The Fire Giants' Keep The once-majestic keep has seen better days. Tapestries hanging on the wall are burnt and tattered. The magnificent carpets and flooring have become soiled and shredded. Golden candelabras have turned green and are covered with layers of ash and dust. The candelabras are empty, and if not for a strange glow originating from down the hallway, there would be no light at all. It is difficult to imagine how such a well-built and luxurious fortress could fall into such ruin. Clearly it would take an immense power to overthrow such a stronghold as this. A fire giant is standing here. A fire giant is standing here. Obvious exits: North - Darkness.. South - The Entrance to the Fire Giants' Keep <995hp 1028m 602mv 75br> The Fire Giants' Keep The great keep lies in ruin. The decor appears to have suffered from a horrible fire, as the walls, floors, and all the luxurious ornamentation lie wasted. Silver and gray ashes cover the floor and gently float in the air. The steam rising off the stone walls is indicative of the sweltering heat here. The candelabras hanging on the walls are empty, and if not for a strange glow emanating down the hallway, the room would be cast in darkness. Smaller hallways branch off to the east and west, while the main passage through the keep travels to the north and south. A fire giant guard watches you closely. A fire giant guard watches you closely. A fire giant guard watches you closely. A fire giant guard watches you closely. Obvious exits: North - Darkness.. East - A Guarded Hallway - East Wing South - Darkness.. West - Darkness.. <995hp 1028m 600mv 50br> n The Fire Giants' Keep The keep has been built inside the heart of the mountainside. The black stone walls are well-cut and exquisitely crafted. The keep has seen better days, as fire and battle seem to have destroyed most of the luxurious belongings and fine decorative pieces. The battles could not have occurred too long ago, as the stench of smoke and the heat of fires can be felt throughout the corridors. Despite the poor state of repairs, the keep has still maintained a sense of grandeur throughout the massive ceilings and wide hallways. A fire giant is standing here. You sense a hidden life form in the room. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1028m 598mv 62br> n n The Fire Giants' Keep This part of the hall is massive, standing almost a hundred feet tall and fifty feet wide. The grandeur of the keep is both awe-inspiring and fearsome, for the great fortress has been laid to waste by a force that must surely have been among the most powerful in history. Silver and gray ashes cover what remains of the floorboards, which are warped and burnt to cinders. Tapestries and other ornate decorations have been reduced to dust. The hallway is uncomfortably warm, and the air is thick with smoke and ash. Steam rising off the wall indicates that whatever destroyed the fortress happened recently, as the hallways have not yet had time to cool from the fires. A strange glow coming from the north is the only source of light for the otherwise dark hallway. A fire giant is standing here. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1028m 596mv 42br> The Fire Giants' Keep Great stone walls line the darkened hallway. Mist rises off the walls, evidence of the blistering heat of the keep. The only light visible is a strange glow coming from the north. Shadows engulf the area, leaving the room cast in an eerie darkness. The air is thick with smoke and heavy to breathe. Ashes covering the ground are all that remain of the lavish possessions that once filled the corridor. The keep lies completely wasted. Only the most powerful army could do such extensive damage to a fortress that was once deemed impenetrable. The keep continues to the north and south. A fire giant is standing here. A fire giant is standing here. A fire giant is standing here. You sense a hidden life form in the room. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1029m 608mv 49br> where Players in your vicinity: ------------------------- [Morac ] [Jabari ] [Algor ] [Zorian ] [Imrield ] [Kyrinthro ] [Wek ] [Hokuto ] [Korius ] [Zizay ] <995hp 1029m 608mv 81br> n The Fire Giants' Keep The floor of the great keep is covered in ash and soot. The thick stone walls are blackened by smoke and warm to the touch. The wooden floorboards are badly damaged, making the floor awkward to navigate. Remains of valuable treasures and fine pieces of artwork can be seen scattered about the keep, destroyed by fires. The air is heavy with smoke that seems to linger about. The keep is dark, except for a peculiar glow coming from the north, farther along the hallway. A fire giant is standing here. You sense a hidden life form in the room. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1029m 606mv 100br> n Jabae *LoD* you can spend your money on me The Fire Giants' Keep Fire and battle have devastated the great keep. Despite the vast amounts of damage done to the keep, the large stone walls appear strong and imposing. The keep is uncomfortably warm, as recent fires have not yet had time to cool. Smoke and mist fill the dark corridor, making it difficult to see any enemies who may be hiding in the shadows. The only light to fill the dark corridor comes from a mysterious glow to the north. A fire giant guard watches you closely. A fire giant is standing here. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1029m 604mv 80br> n The Fire Giants' Keep The enormous keep stands at least a hundred feet high and fifty feet wide. The large stone walls cast shadows over the already-darkened room. Fire has devastated the keep, leaving little evidence of the many treasures that used to adorn the walls. Layers of ash and dust have replaced all the luxuries of the keep. A thick haze of smoke and mist from the smoldering remains fills the room, making it difficult to spot any enemies who may be lurking in the shadows. A large passageway branches off to the west, while the main hall continues to the north and south. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. West - A Smoke-Filled Cavern <995hp 1029m 602mv 75br> n The Fire Giants' Keep The stone fortress has been constructed inside the belly of a large mountainside. Once thought impenetrable, the keep lies wasted and burned to the ground. The blackened walls of the hallway still look sturdy, despite the extensive damage to the keep. Several candelabras are mounted on the walls, but they remain empty, leaving the room covered in darkness. Ashes and dust cover the ground, remnants of what was once a rich and creative art collection. The smoke lingers in the air, indicating that whatever destroyed this keep did so recently. The thick smoke makes it impossible to see clearly, and one can only hope there are no enemies hiding among the smoke and shadows. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1029m 600mv 55br> <995hp 1029m 610mv 87br> n The Fire Giants' Keep Mist rises from the black stone walls, evidence of the blistering heat of the keep. Recent fires have melted the carpet and burned gaping holes in the floorboards, leaving the floor in a state of upheaval and difficult to navigate. A thick layer of smoke lingers in the air, adding to the foreboding atmosphere. The candelabras mounted on the wall have been left unattended, leaving the room in darkness. The only light visible is a strange glow far away in the northern end of the hallway. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1029m 608mv 95br> n The Fire Giants' Keep The large stone walls of the keep tower out of sight. The floorboards and carpet have been burnt, leaving a layer of dust in their place. The corridor is filled with smoke and embers as the contents of the keep continue to smolder. The smoke hangs within the shadows of the darkened hallway to create a foreboding ambience. Silver and gray ashes swirl about the air in a dizzying display. The smoke and the ash make it difficult to see if enemies are hiding in the shadows. A mysterious glow originating somewhere to the north is the only light visible. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1029m 606mv 70br> n The Fire Giants' Keep The black stone walls of the keep tower out of sight. The candelabras lining the walls are empty, leaving the area in a state of perpetual darkness. The darkness creates an atmosphere of foreboding that is enhanced by the thick layer of smoke that clouds the hallway. Wisps of smoke float in and out of the shadows as if attracted to the darkness. Piles of smoldering ashes are all that remain of the luxurious furniture that adorned the hallway. A strange glow can be seen down the hall to the north. The main hallway continues to the north and south, while a second passageway branches off to the east. Obvious exits: North - Darkness.. East - A Corridor Pulsating with Power South - Darkness.. <995hp 1029m 604mv 75br> n You hear Kyrinthro shout, 'WANTED DEAD OR ALIVE'. The Fire Giants' Keep Fire has ravaged the once-magnificent keep. The large stone walls are charred and badly damaged. The floor is carpeted in ashes and soot where delicately woven rugs once lay. Tapestries have been reduced to shreds, and the artwork to dust. Smoke fills the hallway, making the air thick and heavy. The candelabras hanging on the walls are empty, leaving the hallway shrouded in darkness. The smoke and darkness cloud the hallway, making it difficult to spot any enemies who may be lurking in the shadows. Through the dust and smoke, a mysterious glow appears to the north. The keep also continues to the south. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1029m 602mv 55br> Jabae *LoD* im not marryin you n The Heart of the Keep Located near the center of the mountain, the keep appears to exude power. The floor vibrates from a powerful force below. The thick stone walls loom high above, casting shadows everywhere. Several fires burn wildly about the area, feeding off a source that is entirely unseen. Thick smoke fills the corridor, making it difficult to breathe and even harder to see. The mysterious glow can be seen coming from the north. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1029m 600mv 67br> n The Heart of the Keep Located inside the very center of the mountain's core, the keep seems to exude a mysterious power. The large stone walls of the keep stand tall and cast shadows throughout the corridor. The ground seems to shake with fury and vengeance. Smoke and small fires burn off an unseen source, clouding the room and making it difficult to see. The keep has been extensively damaged. The floorboards are badly burned, and several have even fallen away, leaving a large gap in a portion of the floor. A mysterious glow from the north appears to be getting stronger, casting a strange blue-green light throughout the smoke-filled room. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1029m 598mv 42br> n n The Heart of the Keep The thick stone walls seeming to pulsate with a magical energy. The cavern glows a deep shade of red, then fades to the black stone indigenous to the keep. A magical cloud swirls high above in a beautiful display of light and color. The floor is laid with intricately cut sandstone tiles that have a soft green glow surrounding them. Flaming torches are ensconced along the walls to provide light for the large cavern. Obvious exits: South - Darkness.. <995hp 1029m 608mv 95br> Alas, you cannot go that way... <995hp 1029m 608mv 95br> Jabae *LoD* but you can spend it on me [IMM] Nagisa:: 8) <995hp 1029m 608mv 100br> You emote to everybody: Dravisain -=- why not peg? :( [995hp|1029m] c ethe n [IMM] Wew:: can i come <995hp 1029m 610mv 100br> You chant out the arcane words and are drained of 20 mana. You inhale and concentrate..... You feel disoriented, then amazingly light. You walk north. You try to walk north, but are repelled. <995hp 1007m 610mv 100br> s The Heart of the Keep Located inside the very center of the mountain's core, the keep seems to exude a mysterious power. The large stone walls of the keep stand tall and cast shadows throughout the corridor. The ground seems to shake with fury and vengeance. Smoke and small fires burn off an unseen source, clouding the room and making it difficult to see. The keep has been extensively damaged. The floorboards are badly burned, and several have even fallen away, leaving a large gap in a portion of the floor. A mysterious glow from the north appears to be getting stronger, casting a strange blue-green light throughout the smoke-filled room. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1012m 608mv 100br> s The Heart of the Keep Located near the center of the mountain, the keep appears to exude power. The floor vibrates from a powerful force below. The thick stone walls loom high above, casting shadows everywhere. Several fires burn wildly about the area, feeding off a source that is entirely unseen. Thick smoke fills the corridor, making it difficult to breathe and even harder to see. The mysterious glow can be seen coming from the north. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1012m 606mv 75br> s [IMM] Lycanthus:: do not loot dametrio. its in goon The Fire Giants' Keep Fire has ravaged the once-magnificent keep. The large stone walls are charred and badly damaged. The floor is carpeted in ashes and soot where delicately woven rugs once lay. Tapestries have been reduced to shreds, and the artwork to dust. Smoke fills the hallway, making the air thick and heavy. The candelabras hanging on the walls are empty, leaving the hallway shrouded in darkness. The smoke and darkness cloud the hallway, making it difficult to spot any enemies who may be lurking in the shadows. Through the dust and smoke, a mysterious glow appears to the north. The keep also continues to the south. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1017m 608mv 85br> s The Fire Giants' Keep The black stone walls of the keep tower out of sight. The candelabras lining the walls are empty, leaving the area in a state of perpetual darkness. The darkness creates an atmosphere of foreboding that is enhanced by the thick layer of smoke that clouds the hallway. Wisps of smoke float in and out of the shadows as if attracted to the darkness. Piles of smoldering ashes are all that remain of the luxurious furniture that adorned the hallway. A strange glow can be seen down the hall to the north. The main hallway continues to the north and south, while a second passageway branches off to the east. Obvious exits: North - Darkness.. East - A Corridor Pulsating with Power South - Darkness.. [IMM] Dametrio:: You need something beekay? <995hp 1017m 606mv 100br> You hear Kyrinthro shout, 'INTELLIGENCE REPORTS ZIZAY IS A PHASE POINT'. <995hp 1022m 610mv 100br> where Players in your vicinity: ------------------------- [Morac ] [Jabari ] [Algor ] [Zorian ] [Imrield ] [Kyrinthro ] [Wek ] [Hokuto ] [Korius ] [Zizay ] <995hp 1022m 610mv 100br> [IMM] Beekay:: any ip dame? <995hp 1022m 610mv 100br> who -z TL(Total Levels) LV(Level) CC(Current Class) S(Sex) TL Lv CC S PKs Clan Name Status...... ------------------------------------------------------------------------------ [124 31 AVT M] [ 187] [ 3] Morac [In Formation] [124 31 AVT M] [ 483] [ 67] Jabari [In Formation] [124 31 HER M] [ 4322] [ 3] Algor [124 31 HER M] [ 282] [ 67] Zorian [In Formation] [124 31 HER M] [ 137] [ 3] Imrield [In Formation] [124 31 HER M] [ 1209] [ 3] Kyrinthro [124 31 HER M] [ 1768] [ 53] Wek [124 31 HER M] [ 1252] [ 53] Hokuto [124 31 HER M] [ 148] [ 53] Dravisain [In Formation] [124 31 HER M] [ 154] [ 3] Korius [In Formation] [ 56 25 THI M] [ 276] [ 86] Zizay [11] Total players visible to you [6]MAG [3]THI [0]CLE [2]WAR Today's Record: 609 PlayersOnline Type gameinfo for more info <995hp 1022m 610mv 100br> s s The Fire Giants' Keep The large stone walls of the keep tower out of sight. The floorboards and carpet have been burnt, leaving a layer of dust in their place. The corridor is filled with smoke and embers as the contents of the keep continue to smolder. The smoke hangs within the shadows of the darkened hallway to create a foreboding ambience. Silver and gray ashes swirl about the air in a dizzying display. The smoke and the ash make it difficult to see if enemies are hiding in the shadows. A mysterious glow originating somewhere to the north is the only light visible. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1027m 608mv 100br> s The Fire Giants' Keep Mist rises from the black stone walls, evidence of the blistering heat of the keep. Recent fires have melted the carpet and burned gaping holes in the floorboards, leaving the floor in a state of upheaval and difficult to navigate. A thick layer of smoke lingers in the air, adding to the foreboding atmosphere. The candelabras mounted on the wall have been left unattended, leaving the room in darkness. The only light visible is a strange glow far away in the northern end of the hallway. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1027m 606mv 75br> s s The Fire Giants' Keep The stone fortress has been constructed inside the belly of a large mountainside. Once thought impenetrable, the keep lies wasted and burned to the ground. The blackened walls of the hallway still look sturdy, despite the extensive damage to the keep. Several candelabras are mounted on the walls, but they remain empty, leaving the room covered in darkness. Ashes and dust cover the ground, remnants of what was once a rich and creative art collection. The smoke lingers in the air, indicating that whatever destroyed this keep did so recently. The thick smoke makes it impossible to see clearly, and one can only hope there are no enemies hiding among the smoke and shadows. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1027m 604mv 50br> s The Fire Giants' Keep The enormous keep stands at least a hundred feet high and fifty feet wide. The large stone walls cast shadows over the already-darkened room. Fire has devastated the keep, leaving little evidence of the many treasures that used to adorn the walls. Layers of ash and dust have replaced all the luxuries of the keep. A thick haze of smoke and mist from the smoldering remains fills the room, making it difficult to spot any enemies who may be lurking in the shadows. A large passageway branches off to the west, while the main hall continues to the north and south. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. West - A Smoke-Filled Cavern <995hp 1027m 602mv 25br> You pant loud, breathing hard. The Fire Giants' Keep Fire and battle have devastated the great keep. Despite the vast amounts of damage done to the keep, the large stone walls appear strong and imposing. The keep is uncomfortably warm, as recent fires have not yet had time to cool. Smoke and mist fill the dark corridor, making it difficult to see any enemies who may be hiding in the shadows. The only light to fill the dark corridor comes from a mysterious glow to the north. A fire giant guard watches you closely. A fire giant is standing here. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1027m 600mv 32br> s The Fire Giants' Keep The floor of the great keep is covered in ash and soot. The thick stone walls are blackened by smoke and warm to the touch. The wooden floorboards are badly damaged, making the floor awkward to navigate. Remains of valuable treasures and fine pieces of artwork can be seen scattered about the keep, destroyed by fires. The air is heavy with smoke that seems to linger about. The keep is dark, except for a peculiar glow coming from the north, farther along the hallway. A fire giant is standing here. A fire giant is standing here. You sense a hidden life form in the room. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1027m 598mv 7br> s You stop and pant loudly, sucking in air! <995hp 1027m 598mv 7br> You pant loud, breathing hard. The Fire Giants' Keep Great stone walls line the darkened hallway. Mist rises off the walls, evidence of the blistering heat of the keep. The only light visible is a strange glow coming from the north. Shadows engulf the area, leaving the room cast in an eerie darkness. The air is thick with smoke and heavy to breathe. Ashes covering the ground are all that remain of the lavish possessions that once filled the corridor. The keep lies completely wasted. Only the most powerful army could do such extensive damage to a fortress that was once deemed impenetrable. The keep continues to the north and south. A fire giant is standing here. A fire giant is standing here. A fire giant is standing here. A fire giant is standing here. You sense a hidden life form in the room. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1027m 596mv 19br> s You pant loudly, almost out of breath. The Fire Giants' Keep This part of the hall is massive, standing almost a hundred feet tall and fifty feet wide. The grandeur of the keep is both awe-inspiring and fearsome, for the great fortress has been laid to waste by a force that must surely have been among the most powerful in history. Silver and gray ashes cover what remains of the floorboards, which are warped and burnt to cinders. Tapestries and other ornate decorations have been reduced to dust. The hallway is uncomfortably warm, and the air is thick with smoke and ash. Steam rising off the wall indicates that whatever destroyed the fortress happened recently, as the hallways have not yet had time to cool from the fires. A strange glow coming from the north is the only source of light for the otherwise dark hallway. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1027m 594mv 0br> You pant loud, breathing hard. You hear Zizay shout, 'hrms'. <995hp 1029m 610mv 32br> s The Fire Giants' Keep The keep has been built inside the heart of the mountainside. The black stone walls are well-cut and exquisitely crafted. The keep has seen better days, as fire and battle seem to have destroyed most of the luxurious belongings and fine decorative pieces. The battles could not have occurred too long ago, as the stench of smoke and the heat of fires can be felt throughout the corridors. Despite the poor state of repairs, the keep has still maintained a sense of grandeur throughout the massive ceilings and wide hallways. A fire giant is standing here. You sense a hidden life form in the room. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1029m 608mv 12br> Jabae *LoD* because the guy im in love with would kick my ass? :P s You pant loud, breathing hard. <995hp 1029m 608mv 44br> The Fire Giants' Keep The great keep lies in ruin. The decor appears to have suffered from a horrible fire, as the walls, floors, and all the luxurious ornamentation lie wasted. Silver and gray ashes cover the floor and gently float in the air. The steam rising off the stone walls is indicative of the sweltering heat here. The candelabras hanging on the walls are empty, and if not for a strange glow emanating down the hallway, the room would be cast in darkness. Smaller hallways branch off to the east and west, while the main passage through the keep travels to the north and south. A fire giant guard watches you closely. A fire giant guard watches you closely. A fire giant guard watches you closely. A fire giant guard watches you closely. Obvious exits: North - Darkness.. East - A Guarded Hallway - East Wing South - Darkness.. West - Darkness.. <995hp 1029m 606mv 29br> s You pant loud, breathing hard. The Fire Giants' Keep The once-majestic keep has seen better days. Tapestries hanging on the wall are burnt and tattered. The magnificent carpets and flooring have become soiled and shredded. Golden candelabras have turned green and are covered with layers of ash and dust. The candelabras are empty, and if not for a strange glow originating from down the hallway, there would be no light at all. It is difficult to imagine how such a well-built and luxurious fortress could fall into such ruin. Clearly it would take an immense power to overthrow such a stronghold as this. A fire giant is standing here. A fire giant is standing here. Obvious exits: North - Darkness.. South - The Entrance to the Fire Giants' Keep <995hp 1029m 604mv 41br> s The Entrance to the Fire Giants' Keep The keep has been constructed inside the actual mountainside. The construction must have been a monumental undertaking, considering the size and breadth of the keep. The entryway is massive, standing almost a hundred feet tall and fifty feet wide. The black stone of the mountains must at one time have been smoothly cut and polished. Now the stone walls are dusty and have lost their luster. Several candelabras line the walls, providing a generous amount of light to the room. The floor lies in ruins, as the once-lavish carpets have been reduced to threads, and the wooden planks beneath have been badly burned and warped. The keep is unusually warm, and the air smells heavy with smoke. The hallway continues to the north, while the doorway is to the south. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1029m 602mv 21br> s You pant loud, breathing hard. <995hp 1029m 602mv 53br> The Great Door Built right into the wall of the mountain cavern looms a great iron door. The giant door is more than thirty feet high and ten feet wide. The frame of the door is ornately engraved with icons depicting power, prosperity, and faith. Several large torches line the walls, casting light into the eerie cavern. The door appears to have withstood many an attack, as the iron has been marked with numerous scratches, burns, and dents. The floor of the cavern is stained red from all the blood that has been spilled here. Strangely, there do not appear to be any mechanical devices attached to this enormous door to help open and close it, only a small keyhole. The only other exit is a cavern to the south. You sense a hidden life form in the room. Obvious exits: North - The Entrance to the Fire Giants' Keep South - Darkness.. <995hp 1029m 600mv 33br> s s You pant loud, breathing hard. Before the Great Door The dark stone walls of the cave have been sanded down and smoothed into a perfect, crescent-shaped cavern. The height of the cave is immense, standing at least a hundred feet high and forty feet wide. Several torches adorn the walls, shedding some light into the otherwise dark cavern. Several powerful-looking glyphs have been drawn into the walls. They depict the use of fire and omnipotent wizards to bring death to pitiful victims. The floor is soaked with a large puddle of a viscous red liquid that could only be blood. No other signs of battle are apparent. The area seems to close in to the north and open up to the south. A huge black iron key lies here. A fire giant is standing here. Obvious exits: North - Darkness.. South - Darkness.. <995hp 1029m 608mv 45br> [IMM] Dametrio:: FW A Turn in the Giant Cave The cave is surrounded by a darkness so complete it is suffocating. The floor is uneven and seems to shift with each step. The floor is composed of layers upon layers of bones and skeletons. The skeletons are of all shapes and sizes, ranging from small animals to giant beasts. In the center of the cavern sits a mountain of bones and skulls. The spectacle is clearly designed as a warning to intimidate intruders. The jagged stone walls curve to the north and west. Obvious exits: North - Darkness.. West - Darkness.. <995hp 1029m 606mv 20br> You pant loud, breathing hard. <995hp 1029m 606mv 52br> s Alas, you cannot go that way... <995hp 1029m 606mv 52br> w A Giant Cave Little light is able to penetrate this deep into the cave. The dark stone walls of the cavern are lost in the blackness, creating an overwhelming sense of oblivion. The only reprieve from the darkness is the tiny glow of the red and white specks that seem to hover in the air to the north. Strange noises echo loudly across the vast expanse of the cavern. In the center of the cave lies a large skeleton. The beast is unrecognizable, but from the size of the bony claws, long snout, and sharp teeth, it does not appear to be a beast that would be preyed upon easily. A closer examination reveals that the cavern is littered with old bones and skeletons. One thing is painfully clear: this would not be a nice place to die. Obvious exits: North - Darkness.. East - Darkness.. West - Darkness.. <995hp 1029m 604mv 84br> w w A Giant Cave The cave is shrouded in darkness, as the only available light comes from the entrance to the west. The cave is naturally enormous, but the dark walls, along with extensive shadows, give the illusion that the cave is infinite in size and depth. The size of the cavern causes each sound to be amplified, sending booming echoes throughout. Strange, indistinguishable sounds come from somewhere hidden in the shadows, but the darkness and echoes make it impossible to trace them to an exact source. The cave continues to the east, while the safety of the entrance is to the west. To the south, there is a small crevice that is barely noticeable in the darkness. A wemic is growling at you ferociously. Obvious exits: East - Darkness.. South - Darkness.. West - Darkness.. <995hp 1029m 602mv 80br> w The Entrance to a Giant Cave The dark stone walls of the immense cavern are jagged and harsh, its ceiling lost in the shadows high above. The floor is an unforgiving collection of rocks and pebbles that lie unevenly on the ground. Thick tangles of vines and cobwebs hang over the mouth of the cave entrance. The vines block light from entering the chamber, casting shadows everywhere. The darkness of the cave suits the ambience. The cavern has a quality that is intangible, yet unmistakable: the area exudes evil. The cave goes deeper to the east and exits to the west. Obvious exits: East - Darkness.. West - Before a Giant Cave <995hp 1029m 600mv 55br> WARNING! You HAVE LEFT a CHAOTIC PLAYER KILLING AREA and ENTERED a NEUTRAL PLAYER KILLING Area! Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. Obvious exits: North - A Mountain Pass East - Darkness.. <995hp 1029m 597mv 30br> You pant loud, breathing hard. <995hp 1029m 610mv 62br> w The Hidden Path A small path lies hidden by a magical spell cast long ago. The spell seems to be fading in power, as the eastern wall fades in and out of existence. The trail is clean and well-kept. Patches of green and yellow grass line the dirt path. The sounds of a stream coursing down the mountainside can be heard in the distance. The pathway continues to the west, and the entrance to a large cavern can be seen to the east. A sandwich made with local sea catch has been left here. A nice piranha filet is lying here on the ground. Obvious exits: East - Before a Giant Cave West - A Grassy Knoll <995hp 1029m 606mv 47br> w A Grassy Knoll Hidden within the mountain pass, this small knoll is covered with blue-green grass and smatterings of flowers. Several large trees can be found on the hillside, offering shade during the day from the warm sunlight. A small dirt path heading east and west traverses the hill and makes for a pleasant walking trail. Prince Zizay the Coricidin Kid is here. (Red Aura) (IT) He is surrounded by a shimmering, magical field. You sense a hidden life form in the room. Obvious exits: East - The Hidden Path West - A Grassy Knoll <995hp 1029m 602mv 59br> w A Grassy Knoll The small knoll is covered with several varieties of grasses, which blend to form pleasant textures of blue, green, and yellow. Wildflowers complement the rich, grassy field by adding a bright mix of colors to the hillside. Several large oaks provide a shady place to rest. The sounds of a gurgling stream can be heard in the distance. A dirt path traversing the hill heads to the north and to the east. You sense a hidden life form in the room. Obvious exits: North - A Grassy Knoll East - A Grassy Knoll <995hp 1029m 598mv 34br> Matt chats to everybody, 'zizay's in zone:P' You pant loud, breathing hard. <995hp 1029m 598mv 66br> e e [IMM] Dredarius:: anyone selling max will or 5/40+ dkshield A Grassy Knoll Hidden within the mountain pass, this small knoll is covered with blue-green grass and smatterings of flowers. Several large trees can be found on the hillside, offering shade during the day from the warm sunlight. A small dirt path heading east and west traverses the hill and makes for a pleasant walking trail. You sense a hidden life form in the room. Obvious exits: East - The Hidden Path West - A Grassy Knoll <995hp 1029m 594mv 93br> The Hidden Path A small path lies hidden by a magical spell cast long ago. The spell seems to be fading in power, as the eastern wall fades in and out of existence. The trail is clean and well-kept. Patches of green and yellow grass line the dirt path. The sounds of a stream coursing down the mountainside can be heard in the distance. The pathway continues to the west, and the entrance to a large cavern can be seen to the east. A sandwich made with local sea catch has been left here. A nice piranha filet is lying here on the ground. Prince Zizay the Coricidin Kid is here. (Red Aura) (IT) He is surrounded by a shimmering, magical field. Obvious exits: East - Before a Giant Cave West - A Grassy Knoll <995hp 1029m 606mv 80br> l The Hidden Path A small path lies hidden by a magical spell cast long ago. The spell seems to be fading in power, as the eastern wall fades in and out of existence. The trail is clean and well-kept. Patches of green and yellow grass line the dirt path. The sounds of a stream coursing down the mountainside can be heard in the distance. The pathway continues to the west, and the entrance to a large cavern can be seen to the east. A sandwich made with local sea catch has been left here. A nice piranha filet is lying here on the ground. <995hp 1029m 610mv 100br> e Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. Prince Zizay the Coricidin Kid is here. (Red Aura) (IT) He is surrounded by a shimmering, magical field. Obvious exits: North - A Mountain Pass East - Darkness.. <995hp 1029m 606mv 100br> Bib chats to everybody, '[] hehe [ç][337]' Jabae *LoD* lix gal [IMM] Dametrio:: for a 5/-3 belt sure :P <995hp 1029m 610mv 100br> l Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. Prince Zizay the Coricidin Kid is here. (Red Aura) (IT) He is surrounded by a shimmering, magical field. <995hp 1029m 610mv 100br> Matt chats to everybody, 'shout shows his name' say fun huh? *You say, 'fun huh?'. <995hp 1029m 610mv 100br> l Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. Prince Zizay the Coricidin Kid is here. (Red Aura) (IT) He is surrounded by a shimmering, magical field. <995hp 1029m 610mv 100br> Zizay pokes you. <995hp 1029m 610mv 100br> Zizay nods his head. <995hp 1029m 610mv 100br> [IMM] Dredarius:: zzzz <995hp 1029m 610mv 100br> [IMM] Xarlamayne:: have a 60 day max will if you want to buy <995hp 1029m 610mv 100br> You emote to everybody: Dravisain -=- zizay at ent [995hp|1029m] [IMM] Dametrio:: and ill even let you have 45/5! <995hp 1029m 610mv 100br> [IMM] Dredarius:: i'll bu [IMM] Beekay:: shake but i gotta a heater shield for sale <995hp 1029m 610mv 100br> l Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. Prince Zizay the Coricidin Kid is here. (Red Aura) (IT) He is surrounded by a shimmering, magical field. <995hp 1029m 610mv 100br> say they're all below tile thinking they're elite Your illusionary doubles vanish. <995hp 1029m 610mv 100br> *You say, 'they're all below tile thinking they're elite'. <995hp 1029m 610mv 100br> l Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. Prince Zizay the Coricidin Kid is here. (Red Aura) (IT) He is surrounded by a shimmering, magical field. <995hp 1029m 610mv 100br> c phant You chant out the arcane words and are drained of 75 mana. Several illusionary images, duplicates of yourself, appear around you. <995hp 954m 610mv 100br> Chris chats to everybody, '[è] man [è]' Zizay laughs. <995hp 959m 610mv 100br> [IMM] Dredarius:: link xarla! <995hp 964m 610mv 100br> Chris chats to everybody, '[è] once x files is over I'm leavin :P [è]' Wekky is now wekafk. Zizay sits down and rests. <995hp 969m 610mv 100br> town *You say, 'they're all below tile thinking they're elite'. [TOWN] Dravisain (53) says, '*You say, 'they're all below tile thinking they're elite'.'. <995hp 969m 610mv 100br> wekafk chats to everybody, '-(afk watching rest of games)-' wekafk chats to everybody, '-(er game)-' Chris chats to everybody, '[è] oh the sit eyeah [è]' l Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. Prince Zizay the Coricidin Kid is resting here. (Red Aura) (IT) He is surrounded by a shimmering, magical field. <995hp 989m 610mv 100br> Chris chats to everybody, '[è] I've seen it before actually [è]' Jabae *LoD* wee we're gonna die Chris chats to everybody, '[è] just forgot :p [è]' c s r You chant out the arcane words and are drained of 75 mana. <995hp 919m 610mv 100br> It's a bright and sunny day. Zizay stops resting, and clambers to his feet. <995hp 919m 610mv 100br> Zizay chants the magical phrase, 'Vas Bet Ex' <995hp 919m 610mv 100br> Chris chats to everybody, '[è] lag [è]' You sit down and rest your tired bones. <995hp 919m 610mv 100br> Zizay chants the magical phrase, 'Vas Bet Ex' <995hp 919m 610mv 100br> Zizay chants the magical phrase, 'Vas Bet Ex' <995hp 942m 610mv 100br> where Negotiating incoming chat ... request from Izzay at 68.51.47.134:4050 accepted. Players in your vicinity: ------------------------- [Jabari ] - Lurking about [Morac ] - Lurking about [Korius ] - Lurking about [Hokuto ] - Lurking about [Kyrinthro ] - Lurking about [Imrield ] - Lurking about [Zorian ] - Lurking about [Algor ] - Lurking about [Zizay ] - Lurking about Zizay chants the magical phrase, 'Vas Bet Ex' <995hp 942m 610mv 100br> Zizay chants the magical phrase, 'Vas Bet Ex' <995hp 987m 610mv 100br> Zizay chants the magical phrase, 'Vas Bet Ex' <995hp 987m 610mv 100br> Izzay has marked your connection private. You emote to everybody: Dravisain -=- lix izz [995hp|987m] Zizay chants the magical phrase, 'Vas Bet Ex' <995hp 1029m 610mv 100br> # Izzay marked as private. Zizay chants the magical phrase, 'Vas Bet Ex' <995hp 1029m 610mv 100br> Izzay chats to everybody, 'sups' Zizay chants the magical phrase, 'Vas Bet Ex' <995hp 1029m 610mv 100br> [IMM] Xarlamayne:: can't atm, can either auction or talk later <995hp 1029m 610mv 100br> You emote to everybody: Dravisain -=- can u tell we're bored? :p [995hp|1029m] Izzay chats to everybody, 'nod' Jesse chats to everybody, 'k' Izzay chats to everybody, 'sec need to spamlink some rook' You hear Jabari shout, 'woo zizay walked into first room of cpk'. <995hp 1029m 610mv 100br> [IMM] Korius:: anyone want to do 3v3, 5v5, 10v10, or anything <995hp 1029m 610mv 100br> Jesse chats to everybody, 'i need a bong hit like dr ruth needs to get laid one final time before she dies' You hear Zizay shout, 'shhh'. <995hp 1029m 610mv 100br> where Players in your vicinity: ------------------------- [Morac ] - Lurking about [Jabari ] - Lurking about [Algor ] - Lurking about [Zorian ] - Lurking about [Imrield ] - Lurking about [Kyrinthro ] - Lurking about [Hokuto ] - Lurking about [Korius ] - Lurking about [Zizay ] - Welcome to MedLink! <995hp 1029m 610mv 100br> Chris chats to everybody, '[è] laugh Jesse [è]' Chris chats to everybody, '[è] I don't care :p [è]' [IMM] Kyrinthro:: i want to do .5 vs .5 <995hp 1029m 610mv 100br> where Players in your vicinity: ------------------------- [Jabari ] - Lurking about [Morac ] - Lurking about [Korius ] - Lurking about [Hokuto ] - Lurking about [Kyrinthro ] - Lurking about [Imrield ] - Lurking about [Zorian ] - Lurking about [Algor ] - Lurking about [Zizay ] - Welcome to MedLink! <995hp 1029m 610mv 100br> Jesse chats to everybody, 'or one time in the first place' You emote to everybody: Dravisain -=- [Zizay ] - Welcome to MedLink! [995hp|1029m] l Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. <995hp 1029m 610mv 100br> who -z TL(Total Levels) LV(Level) CC(Current Class) S(Sex) TL Lv CC S PKs Clan Name Status...... ------------------------------------------------------------------------------ [124 31 AVT M] [ 483] [ 67] Jabari [In Formation] [124 31 AVT M] [ 187] [ 3] Morac [In Formation] [124 31 HER M] [ 154] [ 3] Korius [In Formation] [124 31 HER M] [ 148] [ 53] Dravisain [In Formation] [124 31 HER M] [ 1252] [ 53] Hokuto [124 31 HER M] [ 1209] [ 3] Kyrinthro [124 31 HER M] [ 137] [ 3] Imrield [In Formation] [124 31 HER M] [ 282] [ 67] Zorian [In Formation] [124 31 HER M] [ 4322] [ 3] Algor [ 56 25 THI M] [ 276] [ 86] Zizay [MedLink] [10] Total players visible to you [5]MAG [3]THI [0]CLE [2]WAR Today's Record: 609 PlayersOnline Type gameinfo for more info <995hp 1029m 610mv 100br> [IMM] Kyrinthro:: thats like korius vs a 8 yr old <995hp 1029m 610mv 100br> st You stop resting, and stand up. <995hp 1029m 610mv 100br> imm rofl kyr [IMM] Dravisain:: rofl kyr <995hp 1029m 610mv 100br> imm i just got that :p [IMM] Dravisain:: i just got that :p <995hp 1029m 610mv 100br> sc l Experience Points: 1,548,959,858 (Lifetime 4,964,462,379) AutoQuest Points: 4,600 (Lifetime 10,352) Leading Points: 211,440,850 (Lifetime 806,436,523) Trading Points: 39,628,160 (Lifetime 45,473,834) Egg Points: 1,447 (Lifetime 3,315) Dragon Points: 70,082 (Lifetime 78,090) <995hp 1029m 610mv 100br> where Players in your vicinity: ------------------------- [Morac ] - Lurking about [Jabari ] - Lurking about [Algor ] - Lurking about [Zorian ] - Lurking about [Imrield ] - Lurking about [Dredarius ] - Lurking about [Kyrinthro ] - Lurking about [Hokuto ] - Lurking about [Korius ] - Lurking about <995hp 1029m 610mv 100br> who -z TL(Total Levels) LV(Level) CC(Current Class) S(Sex) TL Lv CC S PKs Clan Name Status...... ------------------------------------------------------------------------------ [124 31 AVT M] [ 187] [ 3] Morac [In Formation] [124 31 AVT M] [ 483] [ 67] Jabari [In Formation] [124 31 HER M] [ 4322] [ 3] Algor [124 31 HER M] [ 282] [ 67] Zorian [In Formation] [124 31 HER M] [ 137] [ 3] Imrield [In Formation] [124 31 HER M] [ 1249] [ 25] Dredarius [124 31 HER M] [ 1209] [ 3] Kyrinthro [124 31 HER M] [ 1252] [ 53] Hokuto [124 31 HER M] [ 148] [ 53] Dravisain [In Formation] [124 31 HER M] [ 154] [ 3] Korius [In Formation] [10] Total players visible to you [5]MAG [2]THI [0]CLE [3]WAR Today's Record: 609 PlayersOnline Type gameinfo for more info <995hp 1029m 610mv 100br> Algor pants loudly, almost out of breath. <995hp 1029m 610mv 100br> You emote to everybody: Dravisain -=- ack [995hp|1029m] Algor pants loud, breathing hard. <995hp 1029m 610mv 100br> Algor chants the magical phrase, 'An Quas' Algor snaps his fingers, and a cloud of purple smoke billows forth. Zizay is briefly revealed, but disappears again. You are briefly revealed, but disappear again. <995hp 1029m 610mv 100br> Zizay pokes you. <995hp 1029m 610mv 100br> l Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. You sense a hidden life form in the room. <995hp 1029m 610mv 100br> st Zizay lights the taurus eye of a shadow dragon and holds it. <995hp 1029m 610mv 100br> You are already standing. <995hp 1029m 610mv 100br> Zizay chants the magical phrase, 'Vas Sanct Grav' Pinpoints of light swirl quickly around Zizay's body, forming a white aura. <995hp 1029m 610mv 100br> l Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. (HERO)Algor the Old Outlaw of Fate is here. (invisible) (IT) He is surrounded by a shimmering, magical field. Prince Zizay the Coricidin Kid is here. (Red Aura) (IT) He is surrounded by a shimmering, magical field. <995hp 1029m 610mv 100br> snic You snicker softly. <995hp 1029m 610mv 100br> Zizay sits down and rests. <995hp 1029m 610mv 100br> [IMM] Kyrinthro:: XP form starting, ONE NORTH of Fire Giants Entrance, CLERICS NEEDED...level 21+ phase Kyrinthro Zizay giggles. <995hp 1029m 610mv 100br> [IMM] Agria:: anyone want to pay for elite xp protection . . . <995hp 1029m 610mv 100br> Jesse chats to everybody, 'dred here' Jesse chats to everybody, 'zizay on where' where Players in your vicinity: ------------------------- [Morac ] - Lurking about [Jabari ] - Lurking about [Algor ] - Lurking about [Zorian ] - Lurking about [Imrield ] - Lurking about [Dredarius ] - Lurking about [Kyrinthro ] - Lurking about [Hokuto ] - Lurking about [Korius ] - Lurking about [Zizay ] - Lurking about <995hp 1029m 610mv 100br> Izzay chats to everybody, 'a yummy 22?' who -z ***AUCTION:*** a green orb in slot C, minimum bid: 40,000, auctioner: Dialan. Lev(0) Loc(hold) 4xsanctuary - NoBits Cond(pristine) <995hp 1029m 610mv 100br> TL(Total Levels) LV(Level) CC(Current Class) S(Sex) TL Lv CC S PKs Clan Name Status...... ------------------------------------------------------------------------------ [124 31 AVT M] [ 187] [ 3] Morac [In Formation] [124 31 AVT M] [ 483] [ 67] Jabari [In Formation] [124 31 HER M] [ 4322] [ 3] Algor [124 31 HER M] [ 282] [ 67] Zorian [124 31 HER M] [ 137] [ 3] Imrield [In Formation] [124 31 HER M] [ 1249] [ 25] Dredarius [124 31 HER M] [ 1209] [ 3] Kyrinthro [124 31 HER M] [ 1252] [ 53] Hokuto [124 31 HER M] [ 148] [ 53] Dravisain [In Formation] [124 31 HER M] [ 154] [ 3] Korius [In Formation] [ 56 25 THI M] [ 276] [ 86] Zizay [11] Total players visible to you [5]MAG [3]THI [0]CLE [3]WAR Today's Record: 609 PlayersOnline Type gameinfo for more info <995hp 1029m 610mv 100br> You emote to everybody: Dravisain -=- dredarious [995hp|1029m] You emote to everybody: Dravisain -=- :p [995hp|1029m] Chris chats to everybody, '[è] haha dred here [è]' Izzay chats to everybody, 'whens yer bday!' [TOWN] Prince Imrield (3) says, 'yo dred here'. <995hp 1029m 610mv 100br> ***AUCTION:*** Kilto bids 40,000 on a green orb in slot C. <995hp 1029m 610mv 100br> You emote to everybody: Dravisain :: dredarius You hear Kyrinthro shout, 'ALL UNITS TARGET DREDARIUS'. <995hp 1029m 610mv 100br> l [TOWN] Prince Imrield (3) says, 'wake up'. <995hp 1029m 610mv 100br> Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. Prince Zizay the Coricidin Kid is resting here. (Red Aura) (IT) He is surrounded by a shimmering, magical field. <995hp 1029m 610mv 100br> [IMM] Vorgo:: quest or hbs :D <995hp 1029m 610mv 100br> where Players in your vicinity: ------------------------- [Jabari ] - Lurking about [Morac ] - Lurking about [Korius ] - Lurking about [Hokuto ] - Lurking about [Kyrinthro ] - Lurking about [Dredarius ] - Lurking about [Imrield ] - Lurking about [Zorian ] - Lurking about [Algor ] - Lurking about [Zizay ] - Lurking about <995hp 1029m 610mv 100br> [TOWN] Prince Imrield (3) says, 'maybe 25 will rush'. <995hp 1029m 610mv 100br> Izzay chats to everybody, 'o' You hear someone shout, 'DUN DUN DUN'. <995hp 1029m 610mv 100br> Zizay stops resting, and clambers to his feet. <995hp 1029m 610mv 100br> Zizay chants the magical phrase, 'Wis Quas Lor' <995hp 1029m 610mv 100br> Zizay chants the magical phrase, 'Wis Ort' <995hp 1029m 610mv 100br> You hear someone shout, 'whos ll these days'. Zizay chants the magical phrase, 'Wis Jux' <995hp 1029m 610mv 100br> town kyr, ip? :p [TOWN] Dravisain (53) says, 'kyr, ip? :p'. <995hp 1029m 610mv 100br> l Before a Giant Cave The mountain range closes in to the south and west to create an alcove. The stones in the mountainside are extremely smooth and glossy, a result that could not have occurred naturally. To the east, a giant cave stands carved out of the mountainside. The magnitude of the cave is awe-inspiring. The size of the cave warrants taking a moment to pause and speculate about what creatures might live within it. Thick tangles of vines and cobwebs hang over the mouth of the cave, making it difficult to see farther inside. Prince Zizay the Coricidin Kid is here. (Red Aura) (IT) He is surrounded by a shimmering, magical field. <995hp 1029m 610mv 100br> r Zizay chants the magical phrase, 'Wi